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Zeljko.gcs
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Zeljko.gcs

<?xml version="1.0" encoding="US-ASCII" ?>
<character id="1dcd2b6d-a492-4528-a6c5-79f64b64e652" version="3">
<created_date>Sep 15, 2018</created_date>
<modified_date>Sep 22, 2018, 1:57 PM</modified_date>
<profile>
<player_name>keithzg</player_name>
<name>Zeljko Zulegar</name>
<age>36</age>
<birthday>February 15</birthday>
<eyes>Grey to Green</eyes>
<hair>Black, Straight, Medium</hair>
<skin>Tan</skin>
<handedness>Left</handedness>
<height>170 cm</height>
<weight>80000 g</weight>
<SM>0</SM>
<gender>Male</gender>
<race>Human</race>
<body_type>humanoid</body_type>
<tech_level>7^</tech_level>
</profile>
<HP>0</HP>
<FP>0</FP>
<total_points>125</total_points>
<ST>10</ST>
<DX>12</DX>
<IQ>10</IQ>
<HT>10</HT>
<will>0</will>
<perception>0</perception>
<speed>0</speed>
<move>0</move>
<include_punch>true</include_punch>
<include_kick>true</include_kick>
<include_kick_with_boots>true</include_kick_with_boots>
<advantage_list>
<advantage version="2">
<name>Weapon Master (Ninja-y weapons)</name>
<type>Mental</type>
<modifier version="1" enabled="no">
<name>One weapon</name>
<cost type="points">20</cost>
<affects>total</affects>
<reference>B99</reference>
</modifier>
<modifier version="1" enabled="no">
<name>Two weapons</name>
<cost type="points">25</cost>
<affects>total</affects>
<reference>B99</reference>
</modifier>
<modifier version="1">
<name>Small class</name>
<cost type="points">30</cost>
<affects>total</affects>
<reference>B99</reference>
</modifier>
<modifier version="1" enabled="no">
<name>Medium class</name>
<cost type="points">35</cost>
<affects>total</affects>
<reference>B99</reference>
</modifier>
<modifier version="1" enabled="no">
<name>Large class</name>
<cost type="points">40</cost>
<affects>total</affects>
<reference>B99</reference>
</modifier>
<reference>B99</reference>
<categories>
<category>Advantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Code of Honor</name>
<type>Mental</type>
<levels>0</levels>
<base_points>-1</base_points>
<reference>B163</reference>
<notes>Idiosyncratic</notes>
<categories>
<category>Quirk</category>
</categories>
</advantage>
<advantage version="2">
<name>Callous</name>
<type>Mental</type>
<base_points>-5</base_points>
<reference>B125</reference>
<categories>
<category>Disadvantage</category>
</categories>
<skill_bonus>
<name compare="is">psychology</name>
<specialization compare="is anything"></specialization>
<amount>-3</amount>
</skill_bonus>
<skill_bonus>
<name compare="is">teaching</name>
<specialization compare="is anything"></specialization>
<amount>-3</amount>
</skill_bonus>
</advantage>
<advantage version="2">
<name>Truthfulness</name>
<type>Mental</type>
<base_points>-5</base_points>
<cr>6</cr>
<reference>B159</reference>
<categories>
<category>Disadvantage</category>
</categories>
<skill_bonus>
<name compare="is">fast talk</name>
<specialization compare="is anything"></specialization>
<amount>-5</amount>
</skill_bonus>
</advantage>
<advantage version="2">
<name>Easy to Read</name>
<type>Mental</type>
<base_points>-10</base_points>
<reference>B134</reference>
<categories>
<category>Disadvantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Enhanced Dodge</name>
<type>Mental</type>
<base_points>15</base_points>
<reference>B51</reference>
<categories>
<category>Advantage</category>
</categories>
<attribute_bonus>
<attribute>dodge</attribute>
<amount>1</amount>
</attribute_bonus>
</advantage>
<advantage version="2">
<name>Enhanced Parry (Broadsword)</name>
<type>Mental</type>
<levels>1</levels>
<points_per_level>5</points_per_level>
<reference>B51</reference>
<categories>
<category>Advantage</category>
</categories>
<attribute_bonus>
<attribute>parry</attribute>
<amount>1</amount>
</attribute_bonus>
</advantage>
<advantage version="2">
<name>Signature Gear</name>
<type>Social</type>
<levels>4</levels>
<points_per_level>1</points_per_level>
<reference>B85</reference>
<notes>For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).</notes>
<categories>
<category>Advantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Magic Resistance</name>
<type>Physical</type>
<levels>3</levels>
<points_per_level>2</points_per_level>
<modifier version="1" enabled="no">
<name>Improved</name>
<cost type="percentage">150</cost>
<affects>total</affects>
<reference>B67</reference>
</modifier>
<reference>B67</reference>
<categories>
<category>Advantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Language: Whatever we normally speak</name>
<type>Mental</type>
<modifier version="1">
<name>Native</name>
<cost type="points">-6</cost>
<affects>total</affects>
<reference>B23</reference>
</modifier>
<modifier version="1" enabled="no">
<name>Spoken</name>
<cost type="points">0</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>None</notes>
</modifier>
<modifier version="1" enabled="no">
<name>Spoken</name>
<cost type="points">1</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Broken</notes>
</modifier>
<modifier version="1" enabled="no">
<name>Spoken</name>
<cost type="points">2</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Accented</notes>
</modifier>
<modifier version="1">
<name>Spoken</name>
<cost type="points">3</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Native</notes>
</modifier>
<modifier version="1">
<name>Written</name>
<cost type="points">0</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>None</notes>
</modifier>
<modifier version="1" enabled="no">
<name>Written</name>
<cost type="points">1</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Broken</notes>
</modifier>
<modifier version="1" enabled="no">
<name>Written</name>
<cost type="points">2</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Accented</notes>
</modifier>
<modifier version="1" enabled="no">
<name>Written</name>
<cost type="points">3</cost>
<affects>total</affects>
<reference>B24</reference>
<notes>Native</notes>
</modifier>
<reference>B24</reference>
<categories>
<category>Advantage</category>
<category>Language</category>
</categories>
</advantage>
</advantage_list>
<skill_list>
<skill version="2">
<name>Broadsword</name>
<difficulty>DX/A</difficulty>
<points>8</points>
<reference>B208</reference>
<categories>
<category>Combat/Weapon</category>
<category>Melee Combat</category>
</categories>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Rapier</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Saber</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-2</modifier>
</default>
<default>
<type>Skill</type>
<name>Two-Handed Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
</skill>
<skill version="2">
<name>Driving</name>
<specialization>Motorcycle</specialization>
<tech_level>7^</tech_level>
<difficulty>DX/A</difficulty>
<points>1</points>
<reference>B188</reference>
<categories>
<category>Vehicle</category>
</categories>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Bicycling</name>
<modifier>-4</modifier>
</default>
</skill>
<skill version="2">
<name>Flying Leap</name>
<difficulty>IQ/H</difficulty>
<points>4</points>
<reference>B196</reference>
<categories>
<category>Esoteric</category>
</categories>
<prereq_list all="yes">
<prereq_list all="no">
<advantage_prereq has="yes">
<name compare="starts with">weapon master</name>
<notes compare="is anything"></notes>
</advantage_prereq>
<advantage_prereq has="yes">
<name compare="is">trained by a master</name>
<notes compare="is anything"></notes>
</advantage_prereq>
</prereq_list>
<skill_prereq has="yes">
<name compare="is">power blow</name>
<specialization compare="is"></specialization>
</skill_prereq>
<skill_prereq has="yes">
<name compare="is">jumping</name>
<specialization compare="is"></specialization>
</skill_prereq>
</prereq_list>
</skill>
<skill version="2">
<name>Power Blow</name>
<difficulty>Will/H</difficulty>
<points>4</points>
<reference>B215</reference>
<categories>
<category>Esoteric</category>
</categories>
<prereq_list all="no">
<advantage_prereq has="yes">
<name compare="starts with">weapon master</name>
<notes compare="is anything"></notes>
</advantage_prereq>
<advantage_prereq has="yes">
<name compare="is">trained by a master</name>
<notes compare="is anything"></notes>
</advantage_prereq>
</prereq_list>
</skill>
<skill version="2">
<name>Jumping</name>
<difficulty>DX/E</difficulty>
<points>2</points>
<reference>B203</reference>
<categories>
<category>Athletic</category>
</categories>
</skill>
<skill version="2">
<name>Stealth</name>
<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
<difficulty>DX/A</difficulty>
<points>12</points>
<reference>B222</reference>
<categories>
<category>Criminal/Street</category>
<category>Police</category>
<category>Spy</category>
</categories>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
</skill>
<skill version="2">
<name>Knife</name>
<difficulty>DX/E</difficulty>
<points>4</points>
<reference>B208</reference>
<categories>
<category>Combat/Weapon</category>
<category>Melee Combat</category>
</categories>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Main-Gauche</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-3</modifier>
</default>
<default>
<type>DX</type>
<modifier>-4</modifier>
</default>
</skill>
<skill version="2">
<name>Fast-Draw</name>
<specialization>Knife</specialization>
<difficulty>DX/E</difficulty>
<points>1</points>
<reference>B194</reference>
<categories>
<category>Combat/Weapon</category>
<category>Melee Combat</category>
</categories>
</skill>
<skill version="2">
<name>Fast-Draw</name>
<specialization>Sword</specialization>
<difficulty>DX/E</difficulty>
<points>1</points>
<reference>B194</reference>
<categories>
<category>Combat/Weapon</category>
<category>Melee Combat</category>
</categories>
</skill>
<skill version="2">
<name>Holdout</name>
<difficulty>IQ/A</difficulty>
<points>4</points>
<reference>B200</reference>
<categories>
<category>Criminal/Street</category>
<category>Spy</category>
</categories>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Sleight of Hand</name>
<modifier>-3</modifier>
</default>
</skill>
<skill version="2">
<name>Garrote</name>
<difficulty>DX/E</difficulty>
<points>4</points>
<reference>B197</reference>
<categories>
<category>Combat/Weapon</category>
<category>Melee Combat</category>
</categories>
<default>
<type>DX</type>
<modifier>-4</modifier>
</default>
</skill>
<skill version="2">
<name>Stealth</name>
<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
<difficulty>DX/A</difficulty>
<points>4</points>
<reference>B222</reference>
<categories>
<category>Criminal/Street</category>
<category>Police</category>
<category>Spy</category>
</categories>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
</skill>
<skill version="2">
<name>Climbing</name>
<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
<difficulty>DX/A</difficulty>
<points>1</points>
<reference>B183</reference>
<categories>
<category>Athletic</category>
<category>Criminal/Street</category>
<category>Outdoor/Exploration</category>
</categories>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
</skill>
<skill version="2">
<name>Lockpicking</name>
<tech_level>7^</tech_level>
<difficulty>IQ/A</difficulty>
<points>1</points>
<reference>B206</reference>
<categories>
<category>Criminal/Street</category>
<category>Police</category>
<category>Spy</category>
<category>Technical</category>
</categories>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
</skill>
<skill version="2">
<name>Shadowing</name>
<difficulty>IQ/A</difficulty>
<points>1</points>
<reference>B219</reference>
<categories>
<category>Criminal/Street</category>
<category>Police</category>
<category>Spy</category>
</categories>
<default>
<type>IQ</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Observation</name>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Stealth</name>
<modifier>-4</modifier>
</default>
</skill>
<skill version="2">
<name>Forced Entry</name>
<difficulty>DX/E</difficulty>
<points>1</points>
<reference>B196</reference>
<categories>
<category>Criminal/Street</category>
<category>Police</category>
<category>Spy</category>
</categories>
</skill>
<skill version="2">
<name>Observation</name>
<difficulty>Per/A</difficulty>
<points>1</points>
<reference>B211</reference>
<categories>
<category>Criminal/Street</category>
<category>Military</category>
<category>Police</category>
<category>Spy</category>
</categories>
<default>
<type>Per</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Shadowing</name>
<modifier>-5</modifier>
</default>
</skill>
</skill_list>
<equipment_list>
<equipment version="4" state="equipped">
<quantity>1</quantity>
<description>Broadsword</description>
<tech_level>2</tech_level>
<legality_class>4</legality_class>
<value>500</value>
<weight>3 lb</weight>
<reference>B271</reference>
<melee_weapon>
<damage>sw+1 cut</damage>
<strength>10</strength>
<usage>Swung</usage>
<reach>1</reach>
<parry>0</parry>
<block>No</block>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Broadsword</name>
<modifier>0</modifier>
</default>
<default>
<type>Skill</type>
<name>Rapier</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Saber</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-2</modifier>
</default>
<default>
<type>Skill</type>
<name>Two-Handed Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Sword!</name>
<modifier>0</modifier>
</default>
</melee_weapon>
<melee_weapon>
<damage>thr+1 cr</damage>
<strength>10</strength>
<usage>Thrust</usage>
<reach>1</reach>
<parry>0</parry>
<block>No</block>
<default>
<type>DX</type>
<modifier>-5</modifier>
</default>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Broadsword</name>
<modifier>0</modifier>
</default>
<default>
<type>Skill</type>
<name>Rapier</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Saber</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-2</modifier>
</default>
<default>
<type>Skill</type>
<name>Two-Handed Sword</name>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Sword!</name>
<modifier>0</modifier>
</default>
</melee_weapon>
<categories>
<category>Melee Weapon</category>
</categories>
</equipment>
<equipment version="4" state="equipped">
<quantity>1</quantity>
<description>Large Knife</description>
<tech_level>0</tech_level>
<legality_class>4</legality_class>
<value>40</value>
<weight>1 lb</weight>
<reference>B272</reference>
<melee_weapon>
<damage>sw-2 cut</damage>
<strength>6</strength>
<usage>Swung</usage>
<reach>C,1</reach>
<parry>-1</parry>
<block>No</block>
<default>
<type>DX</type>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Knife</name>
<modifier>0</modifier>
</default>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Main-Gauche</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Sword!</name>
<modifier>0</modifier>
</default>
</melee_weapon>
<melee_weapon>
<damage>thr imp</damage>
<strength>6</strength>
<usage>Thrust</usage>
<reach>C</reach>
<parry>-1</parry>
<block>No</block>
<default>
<type>DX</type>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Knife</name>
<modifier>0</modifier>
</default>
<default>
<type>Skill</type>
<name>Force Sword</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Main-Gauche</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Shortsword</name>
<modifier>-3</modifier>
</default>
<default>
<type>Skill</type>
<name>Sword!</name>
<modifier>0</modifier>
</default>
</melee_weapon>
<ranged_weapon>
<damage>thr imp</damage>
<strength>6</strength>
<usage>Thrown</usage>
<accuracy>+0</accuracy>
<range>x0.8/x1.5</range>
<rate_of_fire>1</rate_of_fire>
<shots>T(1)</shots>
<bulk>-2</bulk>
<default>
<type>DX</type>
<modifier>-4</modifier>
</default>
<default>
<type>Skill</type>
<name>Thrown Weapon</name>
<specialization>Knife</specialization>
<modifier>0</modifier>
</default>
</ranged_weapon>
<categories>
<category>Melee Weapon</category>
<category>Missile Weapon</category>
</categories>
</equipment>
<equipment version="4" state="equipped">
<quantity>1</quantity>
<description>Leather Armor</description>
<tech_level>1</tech_level>
<legality_class>4</legality_class>
<value>100</value>
<weight>10 lb</weight>
<reference>B283</reference>
<categories>
<category>Body Armor</category>
</categories>
<dr_bonus>
<location>torso</location>
<amount>2</amount>
</dr_bonus>
<dr_bonus>
<location>groin</location>
<amount>2</amount>
</dr_bonus>
</equipment>
</equipment_list>
<print_settings printer="HP_LaserJet_5L_foundation" units="in">
<orientation>portrait</orientation>
<width>8.5</width>
<height>11</height>
<top_margin>0.5</top_margin>
<left_margin>0.5</left_margin>
<bottom_margin>0.5</bottom_margin>
<right_margin>0.5</right_margin>
<ink_chromaticity>monochrome</ink_chromaticity>
<sides>single</sides>
<quality>normal</quality>
</print_settings>
</character>

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