<notes>For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).</notes>
<categories>
<category>Advantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Magic Resistance</name>
<type>Physical</type>
<levels>3</levels>
<points_per_level>2</points_per_level>
<modifier version="1" enabled="no">
<name>Improved</name>
<cost type="percentage">150</cost>
<affects>total</affects>
<reference>B67</reference>
</modifier>
<reference>B67</reference>
<categories>
<category>Advantage</category>
</categories>
</advantage>
<advantage version="2">
<name>Combat Reflexes</name>
<type>Mental</type>
<base_points>15</base_points>
<reference>B43</reference>
<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>