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Authored by
keithzg
on Apr 3 2019, 5:35 PM.
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F449: raw.txt
Apr 3 2019, 5:35 PM
2019-04-03 17:35:09 (UTC-6)
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//Dr. Seuss once wrote, "IF." He meant, "If you give a fuck, maybe,
//JUST MAYBE, you can change this shitty world in some small way for
//the better." I might've been an writer of children's books someday,
//but instead, I decided to make this. So in lieu of The Lorax,
//let's call this The Dragon, and have my word be, "DON'T." As in,
//"Don't do something stupid like this the way I did, you jackass."
//But the truth is humans are very stubborn creatures. You probably
//won't listen to my advice and, chances are, neither will I.
//This is just an excerpt of the source code for DRAGON: A Game About
//a Dragon: http://store.steampowered.com/app/351150
//The actual file is three to four times what is shown here. But it
//works, and isn't that what matters?
//I don't know why you would ever want to use this horrendous code,
//but it is logorrhea of my own creation notwitstanding, so:
//Copyright 2012-2015 Chris Albert
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO.IsolatedStorage
;
using
System.Xml.Serialization
;
using
System.Runtime.InteropServices
;
using
Microsoft.Xna.Framework
;
using
Microsoft.Xna.Framework.Audio
;
using
Microsoft.Xna.Framework.Content
;
using
Microsoft.Xna.Framework.Storage
;
using
Microsoft.Xna.Framework.GamerServices
;
using
Microsoft.Xna.Framework.Graphics
;
using
Microsoft.Xna.Framework.Input
;
using
Microsoft.Xna.Framework.Media
;
using
Microsoft.Xna.Framework.Net
;
#region using Steamworks;
using
Steamworks
;
#endregion
namespace
AGameAboutADragon
{
/// <summary>
/// This is the main type for your game
/// </summary>
///
public
class
Game1
:
Microsoft
.
Xna
.
Framework
.
Game
{
GraphicsDeviceManager
graphics
;
SpriteBatch
spriteBatch
;
DrawStages
drawStages
;
DrawHome
drawHome
;
Draw2e1
draw2e1
;
Draw2e4
draw2e4
;
Draw4e2
draw4e2
;
Draw5e1
draw5e1
;
Draw6eB
draw6eB
;
DrawAbyss
drawAbyss
;
DrawSky
drawSky
;
DrawWorldMap
drawWorldMap
;
DrawStory
drawStory
;
DrawTitle
drawTitle
;
DrawCredits
drawCredits
;
DrawEndPage
drawEndPage
;
LoadDragon
loadDragon
;
LoadSquire
loadSquire
;
LoadSheep
loadSheep
;
LoadRam
loadRam
;
LoadArcher
loadArcher
;
LoadCD
loadCD
;
LoadStampede
loadStampede
;
LoadHandler
loadHandler
;
LoadSecurity
loadSecurity
;
LoadXbow
loadXbow
;
LoadSwordmaster
loadSwordmaster
;
LoadBone
loadBone
;
LoadSax
loadSax
;
LoadTuba
loadTuba
;
LoadHazmat
loadHazmat
;
LoadLancer
loadLancer
;
LoadPikeman
loadPikeman
;
LoadFiresoldier
loadFiresoldier
;
LoadFencer
loadFencer
;
LoadXX
loadXX
;
LoadSpymaster
loadSpymaster
;
LoadWalker
loadWalker
;
LoadFlier
loadFlier
;
LoadExplosion
loadExplosion
;
LoadLavaball
loadLavaball
;
LoadToxicball
loadToxicball
;
LoadNeckbird
loadNeckbird
;
LoadFirefloor
loadFirefloor
;
LoadTentacle
loadTentacle
;
LoadTM061
loadBoss1
;
LoadCaptain
loadCaptain
;
LoadAlex
loadAlex
;
LoadBaldwin
loadBaldwin
;
LoadWarden
loadWarden
;
LoadNinja
loadNinja
;
LoadGeneral
loadGeneral
;
LoadMech
loadMech
;
LoadFlyss
loadFlyss
;
PuzzleTruck
puzzleTruck
;
PuzzleWater
puzzleWater
;
PuzzleHovercraft
puzzleHovercraft
;
PuzzleBoat
puzzleBoat
;
PuzzleFlamewall
puzzleFlamewall
;
PuzzleGate
puzzleGate
;
Puzzle4e3top
puzzle4e3top
;
PuzzleBramble
puzzleBramble
;
PuzzleCruise
puzzleCruise
;
PuzzleRock
puzzleRock
;
Puzzle5e2
puzzle5e2
;
PuzzleTower
puzzleTower
;
LoadGust
loadGust
;
DrawTreasureText
drawTreasureText
;
DrawWater
drawWater
;
LoadOcean
loadOcean
;
LoadWaterfall
loadWaterfall
;
Npc1e2
npc1e2
;
Npc1e3
npc1e3
;
Npc2e1
npc2e1
;
Npc2e2
npc2e2
;
Npc2e3
npc2e3
;
Npc2e4
npc2e4
;
Npc3e1
npc3e1
;
Npc3eB
npc3eB
;
Npc4e1
npc4e1
;
Npc4e2
npc4e2
;
Npc4e3
npc4e3
;
Npc4e4
npc4e4
;
Npc5e1
npc5e1
;
Npc5e2
npc5e2
;
PlayStageMusic
playStageMusic
;
PlayWorldMusic
playWorldMusic
;
Play5e2Top
play5e2Top
;
Play5e2Bottom
play5e2Bottom
;
PlayStoryHappy
playStoryHappy
;
PlayStoryEnemy
playStoryEnemy
;
PlayStoryWistful
playStoryWistful
;
PlayStoryEndingA
playStoryEndingA
;
PlayStoryEndingB
playStoryEndingB
;
PlayStoryCredits
playStoryCredits
;
PlayMusicBox
playMusicBox
;
PlayFireSFX
playFireSFX
;
PlayThunderSFX
playThunderSFX
;
PlayIceSFX
playIceSFX
;
PlayAcidSFX
playAcidSFX
;
PlayMagicSFX
playMagicSFX
;
PlayWaterSFX
playWaterSFX
;
PlayWings
playWings
;
LoopThunderBlast
loopThunderBlast
;
LoopFlame
loopFlame
;
LoopAcid
loopAcid
;
LoopFlameAtk
loopFlameAtk
;
LoopSpin
loopSpin
;
LoopLaser
loopLaser
;
LoopBurrow
loopBurrow
;
LoopFireBreathAlt
loopFireBreathAlt
;
LoopIceBreathAlt
loopIceBreathAlt
;
ContentManager
stageManager
;
ContentManager
storyManager
;
ContentManager
mapManager
;
ContentManager
breathSFX
;
ContentManager
stageBGM
;
ContentManager
worldBGM
;
ContentManager
storyBGM
;
Achievements
achievements
;
//TRACK LIST
#region SFX List
SoundEffect
musicExit
,
musicDefeat
,
musicTreasure
,
sfxToggle
,
sfxYes
,
sfxNo
,
sfxPageflip
,
sfxWarp
,
sfxCoin
,
sfxJump
,
sfxWaterjump
,
sfxDamage
,
sfxSlash
,
sfxSplash
,
sfxPlink
,
sfxEngine
,
sfxFreeze
,
sfxSmoke
,
sfxExplosion
,
sfxGunshot
,
sfxCannon
,
sfxThunk
,
sfxThunderProj
,
sfxThunderBlast
,
sfxInvis
,
sfxLaser
,
sfxLaserCharge
,
sfxChargeShort
,
sfxFireball
,
sfxSpear
,
sfxNote
,
sfxExpAlt
,
sfxArrow
,
sfxDash
,
sfxSteam
,
sfxThud
;
#endregion
//SPRITE LIST
#region Sprite List
Texture2D
hudHP
,
hpNumbers
,
hpSlash
,
hudBreath
,
breathHUD
,
HPBorder
,
hudCurrency
,
optionsNumbers
,
//HUD sprites
campfireSS
,
smokeSS
,
//end of stage sprites
warpSS
,
//warp sprite
coinSS
,
puffSS
,
plinkSS
,
sparkleSS
,
keySS
,
splashSS
,
//system sprites
explosionOutSS
,
explosionUpSS
,
allTreasureSS
,
acidTreasureSS
,
titlePointer
,
//title screen sprites
whistle
,
hintBubble
,
guideBubble
,
guidePause
,
pauseOn
,
pauseSwitch
,
pauseInstructions
,
exitInstructions
,
breathDesc
,
whiteMatteSS
,
blackMatteSS
;
//overlays
#endregion
SaveManager
save
;
bool
titleLoad
=
false
;
#region Title Options
int
languageType
=
0
;
int
controlType
=
0
;
int
healthType
=
0
;
int
optionsPointerLoc
=
0
;
int
checkVolume
=
10
;
int
checkSFX
=
10
;
int
checkLanguage
=
0
;
int
checkControl
=
0
;
int
checkHealth
=
0
;
#endregion
#region All int
int
hpOne
,
hpTen
=
0
;
int
breathOne
,
breathTen
=
0
;
int
clawOne
,
clawTen
=
0
;
int
whistle1
=
0
;
int
whistle2
=
0
;
int
whistle3
=
0
;
int
helpOpacity
=
0
;
int
helpCT
=
0
;
int
jumpWait
=
0
;
int
toggleTutorial
=
0
;
int
tutorialPos
=
0
;
int
pausePos
=
0
;
int
worldMapPointerModX
=
0
;
int
worldMapPointerModY
=
0
;
int
saveRes
=
0
;
int
resNow
=
0
;
int
resMod
=
0
;
int
fontSetting
=
0
;
int
titleExtraCT
=
0
;
int
titleExtraFrame
=
0
;
int
boss1Clean
=
0
;
int
boss2Clean
=
0
;
int
boss3Clean
=
0
;
int
boss4Clean
=
0
;
int
boss5Clean
=
0
;
int
questHPBonus
=
0
;
int
endpageCT
=
0
;
int
endpageFrameX
=
0
;
int
endpageFrameY
=
0
;
int
haveTreasure1
=
0
;
int
haveTreasure2
=
0
;
int
haveTreasure3
=
0
;
int
haveTreasure4
=
0
;
int
haveTreasure5
=
0
;
int
haveTreasure6
=
0
;
int
haveTreasure7
=
0
;
int
haveTreasure8
=
0
;
int
haveTreasure9
=
0
;
int
haveTreasure10
=
0
;
int
haveTreasure11
=
0
;
int
haveTreasure12
=
0
;
int
haveTreasure13
=
0
;
int
haveTreasure14
=
0
;
int
haveTreasure15
=
0
;
int
haveTreasure16
=
0
;
int
haveTreasure17
=
0
;
int
haveTreasure18
=
0
;
int
haveTreasure19
=
0
;
int
haveTreasure20
=
0
;
int
haveTreasure21
=
0
;
int
haveTreasure22
=
0
;
int
haveTreasure23
=
0
;
int
haveTreasure24
=
0
;
int
haveTreasure25
=
0
;
int
haveTreasure26
=
0
;
int
houseArrowCT
=
0
;
int
houseArrowFrame
=
0
;
#region light
int
light1X
=
0
;
int
light2X
=
0
;
int
light3X
=
0
;
int
light4X
=
0
;
int
light1Frame
=
0
;
int
light2Frame
=
0
;
int
light3Frame
=
0
;
int
light4Frame
=
0
;
int
light1CT
=
0
;
int
light2CT
=
0
;
int
light3CT
=
0
;
int
light4CT
=
0
;
int
light1Act
=
0
;
int
light2Act
=
0
;
int
light3Act
=
0
;
int
light4Act
=
0
;
int
light1Wait
=
0
;
int
light2Wait
=
0
;
int
light3Wait
=
0
;
int
light4Wait
=
0
;
bool
light1On
=
false
;
bool
light2On
=
false
;
bool
light3On
=
false
;
bool
light4On
=
false
;
#endregion
#region 2-1 puzzle
int
gateY
=
0
;
int
gateX
=
0
;
int
waterRisingHeight
=
0
;
int
puzzleCT
=
0
;
#endregion
#region 2-2 puzzle
int
fishermanCT
=
0
;
int
fishermanFrame
=
0
;
int
fishermanAct
=
0
;
int
fishermanLoc
=
0
;
int
hoverCT
=
0
;
int
hoverFrame
=
0
;
int
hoverAct
=
0
;
int
hoverHP
=
60
;
int
hoverY
=
0
;
int
puzzleExplosionCT
=
0
;
int
chestAct
=
0
;
int
flyssCT
=
0
;
int
flyssFrame
=
0
;
int
flyssAct
=
0
;
int
flyssWait
=
0
;
#endregion
#region 2-3 puzzle
int
gustCT
=
0
;
int
gustFrame
=
0
;
int
gustAct
=
0
;
int
gustTimer
=
0
;
int
gustYVel
=
0
;
int
gustYMod
=
0
;
int
gustAttackFrame
=
0
;
int
gustAttackCT
=
0
;
int
defendTimer
=
0
;
int
sheepYVel
=
0
;
int
sheepXVel
=
0
;
int
sheepYPos
=
0
;
int
sheepXPos
=
0
;
int
sheepCT
=
0
;
int
sheepFrame
=
0
;
int
sheepAct
=
0
;
#endregion
#region 2-4 puzzle
int
door1CT
=
0
;
int
door1Frame
=
0
;
int
door2CT
=
0
;
int
door2Frame
=
0
;
int
fire1Wait
=
0
;
int
fire1CT
=
0
;
int
fire1Frame
=
0
;
int
fire1Act
=
0
;
int
fire1Freeze
=
0
;
int
fire2Wait
=
0
;
int
fire2CT
=
0
;
int
fire2Frame
=
0
;
int
fire2Act
=
0
;
int
fire2Freeze
=
0
;
int
fire3Wait
=
0
;
int
fire3CT
=
0
;
int
fire3Frame
=
0
;
int
fire3Act
=
0
;
int
fire3Freeze
=
0
;
int
fire4Wait
=
0
;
int
fire4CT
=
0
;
int
fire4Frame
=
0
;
int
fire4Act
=
0
;
int
fire4Freeze
=
0
;
int
fire5Wait
=
0
;
int
fire5CT
=
0
;
int
fire5Frame
=
0
;
int
fire5Act
=
0
;
int
fire5Freeze
=
0
;
#endregion
#region boat
int
boat1X
=
0
;
int
boat1Y
=
0
;
int
boat2X
=
0
;
int
boat2Y
=
0
;
int
boat1Vel
=
0
;
int
boat1VelCT
=
0
;
int
boat2Vel
=
0
;
int
boat2VelCT
=
0
;
#endregion
#region 3-2 puzzle
int
flameWallX
=
0
;
int
flameWallVel
=
0
;
int
sprinklerCT
=
0
;
int
sprinklerFrame
=
0
;
int
sprinkler1Frozen
=
0
;
int
sprinkler2Frozen
=
0
;
int
sprinkler3Frozen
=
0
;
int
sprinkler4Frozen
=
0
;
int
sprinkler5Frozen
=
0
;
int
sprinkler6Frozen
=
0
;
int
sprinkler7Frozen
=
0
;
int
sprinkler1HP
=
60
;
int
sprinkler2HP
=
60
;
int
sprinkler3HP
=
60
;
int
sprinkler4HP
=
60
;
int
sprinkler5HP
=
60
;
int
sprinkler6HP
=
60
;
int
sprinkler7HP
=
60
;
bool
s3e2enemiesOn
=
false
;
#endregion
#region 3-3 puzzles
int
guardAct
=
0
;
int
guardFrame
=
0
;
int
guardCT
=
0
;
int
doorYPos
=
0
;
int
boulderHP
=
420
;
int
boulderCT
=
0
;
int
boulderFrame
=
0
;
#endregion
#region 4-1 puzzle
int
gearCT
=
0
;
int
gearFrame
=
0
;
int
gearAct
=
0
;
int
gearHP
=
60
;
int
gate4e1Y
=
0
;
#endregion
#region 4-2 puzzle
int
cannonFarFrame
=
0
;
int
cannonFarAct
=
0
;
int
cannonFarCT
=
0
;
int
cannonNearFrame
=
0
;
int
cannonNearAct
=
0
;
int
cannonNearCT
=
0
;
int
genAct
=
0
;
int
wickCT
=
0
;
int
wickFrame
=
0
;
int
wickAct
=
0
;
int
wickTimer
=
0
;
int
enemyMissileFrame
=
0
;
int
enemyMissileCT
=
0
;
int
enemyMissileTimer
=
0
;
int
enemyMissileX
=
0
;
int
enemyMissileYNear
=
0
;
int
enemyMissileYFar
=
0
;
int
playerMissleCT
=
0
;
int
playerMissileFrame
=
0
;
int
playerMissileYNear
=
0
;
int
playerMissileYFar
=
0
;
int
starX
=
0
;
int
starY
=
0
;
int
starCT
=
0
;
int
starFrame
=
0
;
#endregion
#region 4-3 Variables
int
floor1CT
=
0
;
int
floor1Frame
=
0
;
int
floor1Wait
=
0
;
int
floor1Dur
=
0
;
int
floor1Act
=
0
;
int
floor2CT
=
0
;
int
floor2Frame
=
0
;
int
floor2Wait
=
0
;
int
floor2Dur
=
0
;
int
floor2Act
=
0
;
int
floor3CT
=
0
;
int
floor3Frame
=
0
;
int
floor3Wait
=
0
;
int
floor3Dur
=
0
;
int
floor3Act
=
0
;
int
brambleHP
=
180
;
int
brambleCT
=
0
;
int
brambleFrame
=
0
;
int
floodgateHP
=
60
;
int
floodgateY
=
0
;
#endregion
#region 4-4 puzzle
int
brambleAHP
=
120
;
int
brambleAFreeze
=
120
;
int
brambleACT
=
0
;
int
brambleAFrame
=
0
;
int
brambleBHP
=
180
;
int
brambleBCT
=
0
;
int
brambleBFrame
=
0
;
#endregion
#region 5-1
int
barrierCT
,
barrierFrame
=
0
;
#endregion
#region 5-2 puzzle
int
carHP
=
0
;
int
carCT
=
0
;
int
carFrame
=
0
;
int
carAct
=
0
;
int
carXVel
=
0
;
int
carXPos
=
0
;
int
defenderXPos
=
0
;
int
defenderCT
=
0
;
int
defenderFrame
=
0
;
int
defenderAct
=
0
;
int
defenderFreezeOpacity
=
0
;
int
defenderFaceRMod
=
0
;
int
spyCT
=
0
;
int
spyFrame
=
0
;
int
spyAct
=
0
;
int
spyActMod
=
0
;
int
spyHP
=
1
;
int
spyTreasureLocMod
=
0
;
int
spyWait
=
0
;
int
daggerCT
=
0
;
int
daggerFrame
=
0
;
int
dagger1Act
=
2
;
int
dagger2Act
=
0
;
int
dagger3Act
=
1
;
int
dagger1XPos
=
0
;
int
dagger1YPos
=
0
;
int
dagger1XVel
=
0
;
int
dagger1YVel
=
0
;
int
dagger2XPos
=
0
;
int
dagger2YPos
=
0
;
int
dagger2XVel
=
0
;
int
dagger2YVel
=
0
;
int
dagger3XPos
=
0
;
int
dagger3YPos
=
0
;
int
dagger3XVel
=
0
;
int
dagger3YVel
=
0
;
bool
e6Melee
=
false
;
bool
e7Melee
=
false
;
bool
e8Melee
=
false
;
bool
e6projA
=
false
;
bool
e7projA
=
false
;
bool
e8projA
=
false
;
bool
e6projB
=
false
;
bool
e7projB
=
false
;
bool
e8projB
=
false
;
#endregion
#region 6-1 puzzle
int
magicWallCT
=
0
;
int
magicWallFrame
=
0
;
int
wallOpacity1
=
255
;
int
wallOpacity2
=
255
;
int
wallOpacity3
=
255
;
int
wallColor1
=
0
;
int
wallColor2
=
0
;
int
wallColor3
=
0
;
int
statue1CT
=
0
;
int
statue1Frame
=
0
;
int
statue1HP
=
120
;
int
statue2CT
=
0
;
int
statue2Frame
=
0
;
int
statue2HP
=
0
;
int
statue3CT
=
0
;
int
statue3Frame
=
0
;
int
statue3HP
=
0
;
int
torchCT
=
0
;
int
torchFrame
=
0
;
int
torch1Act
=
0
;
int
torch2Act
=
0
;
int
torch3Act
=
0
;
int
torch4Act
=
0
;
int
torch5Act
=
0
;
int
torch6Act
=
0
;
int
torch7Act
=
0
;
int
torch8Act
=
0
;
int
torch9Act
=
0
;
int
torch10Act
=
0
;
int
torch11Act
=
0
;
int
torch12Act
=
0
;
int
torch13Act
=
0
;
int
torch14Act
=
0
;
int
torch15Act
=
0
;
int
torch16Act
=
0
;
int
torch17Act
=
0
;
int
waterTowerCT
=
0
;
int
waterTowerFrame
=
0
;
int
water1Act
=
0
;
int
water2Act
=
0
;
int
water1HP
=
60
;
int
water2HP
=
60
;
#endregion
#region 6-B not boss
int
foothold1Frame
=
2
;
int
foothold2CT
=
0
;
int
foothold2Frame
=
0
;
int
foothold3CT
=
0
;
int
foothold3Frame
=
0
;
int
starlightCT
=
0
;
int
starlightFrame
=
0
;
int
starlightX
=
0
;
int
starlightY
=
0
;
int
alienCannon1CT
=
0
;
int
alienCannon1Frame
=
0
;
int
alienCannon1Act
=
0
;
int
alienCannon1Facing
=
0
;
int
alienCannon1Reload
=
0
;
int
alienDolphinVelCT1
=
0
;
int
alienDolphinX1
=
0
;
int
alienDolphinY1
=
0
;
int
alienDolphinXVel1
=
0
;
int
alienDolphinYVel1
=
0
;
int
alienCannon2CT
=
0
;
int
alienCannon2Frame
=
0
;
int
alienCannon2Act
=
0
;
int
alienCannon2Facing
=
0
;
int
alienCannon2Reload
=
0
;
int
alienDolphinVelCT2
=
0
;
int
alienDolphinX2
=
0
;
int
alienDolphinY2
=
0
;
int
alienDolphinXVel2
=
0
;
int
alienDolphinYVel2
=
0
;
int
alienCannon3CT
=
0
;
int
alienCannon3Frame
=
0
;
int
alienCannon3Act
=
0
;
int
alienCannon3Facing
=
0
;
int
alienCannon3Reload
=
0
;
int
alienDolphinVelCT3
=
0
;
int
alienDolphinX3
=
0
;
int
alienDolphinY3
=
0
;
int
alienDolphinXVel3
=
0
;
int
alienDolphinYVel3
=
0
;
int
alienCannon4CT
=
0
;
int
alienCannon4Frame
=
0
;
int
alienCannon4Act
=
0
;
int
alienCannon4Facing
=
0
;
int
alienCannon4Reload
=
0
;
int
alienDolphinVelCT4
=
0
;
int
alienDolphinX4
=
0
;
int
alienDolphinY4
=
0
;
int
alienDolphinXVel4
=
0
;
int
alienDolphinYVel4
=
0
;
int
dolphin1CT
=
0
;
int
dolphin1Frame
=
0
;
int
dolphin2CT
=
0
;
int
dolphin2Frame
=
0
;
int
dolphin3CT
=
0
;
int
dolphin3Frame
=
0
;
int
dolphin4CT
=
0
;
int
dolphin4Frame
=
0
;
int
dolphin1Act
=
0
;
int
dolphin2Act
=
0
;
int
dolphin3Act
=
0
;
int
dolphin4Act
=
0
;
int
e6projB_X
=
0
;
int
e6projB_Y
=
0
;
int
e6projBVel
=
0
;
int
e6projC_X
=
0
;
int
e6projC_Y
=
0
;
int
e6projCVel
=
0
;
bool
e6projectileB
=
false
;
bool
e6projectileC
=
false
;
int
e7projB_X
=
0
;
int
e7projB_Y
=
0
;
int
e7projBVel
=
0
;
int
e7projC_X
=
0
;
int
e7projC_Y
=
0
;
int
e7projCVel
=
0
;
bool
e7projectileB
=
false
;
bool
e7projectileC
=
false
;
int
e8projB_X
=
0
;
int
e8projB_Y
=
0
;
int
e8projBVel
=
0
;
int
e8projC_X
=
0
;
int
e8projC_Y
=
0
;
int
e8projCVel
=
0
;
bool
e8projectileB
=
false
;
bool
e8projectileC
=
false
;
int
e9projB_X
=
0
;
int
e9projB_Y
=
0
;
int
e9projBVel
=
0
;
int
e9projC_X
=
0
;
int
e9projC_Y
=
0
;
int
e9projCVel
=
0
;
bool
e9projectileB
=
false
;
bool
e9projectileC
=
false
;
int
e10projB_X
=
0
;
int
e10projB_Y
=
0
;
int
e10projBVel
=
0
;
int
e10projC_X
=
0
;
int
e10projC_Y
=
0
;
int
e10projCVel
=
0
;
bool
e10projectileB
=
false
;
bool
e10projectileC
=
false
;
#endregion
#region Obstacles
int
obs1X
=
0
;
int
obs1Y
=
0
;
int
obs1XVel
=
0
;
int
obs1YVel
=
0
;
int
obs1CT
=
0
;
int
obs1Frame
=
0
;
int
obs1Act
=
0
;
int
obs1Wait
=
0
;
int
obs1FreezeCT
=
0
;
int
obs1FreezeColor
=
0
;
int
obs2X
=
0
;
int
obs2Y
=
0
;
int
obs2XVel
=
0
;
int
obs2YVel
=
0
;
int
obs2CT
=
0
;
int
obs2Frame
=
0
;
int
obs2Act
=
0
;
int
obs2Wait
=
0
;
int
obs2FreezeCT
=
0
;
int
obs2FreezeColor
=
0
;
int
obs3X
=
0
;
int
obs3Y
=
0
;
int
obs3XVel
=
0
;
int
obs3YVel
=
0
;
int
obs3CT
=
0
;
int
obs3Frame
=
0
;
int
obs3Act
=
0
;
int
obs3Wait
=
0
;
int
obs3FreezeCT
=
0
;
int
obs3FreezeColor
=
0
;
int
obs4X
=
0
;
int
obs4Y
=
0
;
int
obs4XVel
=
0
;
int
obs4YVel
=
0
;
int
obs4CT
=
0
;
int
obs4Frame
=
0
;
int
obs4Act
=
0
;
int
obs4Wait
=
0
;
int
obs4FreezeCT
=
0
;
int
obs4FreezeColor
=
0
;
int
obs5X
=
0
;
int
obs5Y
=
0
;
int
obs5XVel
=
0
;
int
obs5YVel
=
0
;
int
obs5CT
=
0
;
int
obs5Frame
=
0
;
int
obs5Act
=
0
;
int
obs5Wait
=
0
;
int
obs5FreezeCT
=
0
;
int
obs5FreezeColor
=
0
;
int
obs6X
=
0
;
int
obs6Y
=
0
;
int
obs6XVel
=
0
;
int
obs6YVel
=
0
;
int
obs6CT
=
0
;
int
obs6Frame
=
0
;
int
obs6Act
=
0
;
int
obs6Wait
=
0
;
int
obs6FreezeCT
=
0
;
int
obs6FreezeColor
=
0
;
int
obs7X
=
0
;
int
obs7Y
=
0
;
int
obs7XVel
=
0
;
int
obs7YVel
=
0
;
int
obs7CT
=
0
;
int
obs7Frame
=
0
;
int
obs7Act
=
0
;
int
obs7Wait
=
0
;
int
obs7FreezeCT
=
0
;
int
obs7FreezeColor
=
0
;
int
obs8X
=
0
;
int
obs8Y
=
0
;
int
obs8XVel
=
0
;
int
obs8YVel
=
0
;
int
obs8CT
=
0
;
int
obs8Frame
=
0
;
int
obs8Act
=
0
;
int
obs8Wait
=
0
;
int
obs8FreezeCT
=
0
;
int
obs8FreezeColor
=
0
;
int
obs9X
=
0
;
int
obs9Y
=
0
;
int
obs9XVel
=
0
;
int
obs9YVel
=
0
;
int
obs9CT
=
0
;
int
obs9Frame
=
0
;
int
obs9Act
=
0
;
int
obs9Wait
=
0
;
int
obs9FreezeCT
=
0
;
int
obs9FreezeColor
=
0
;
int
obs10X
=
0
;
int
obs10Y
=
0
;
int
obs10XVel
=
0
;
int
obs10YVel
=
0
;
int
obs10CT
=
0
;
int
obs10Frame
=
0
;
int
obs10Act
=
0
;
int
obs10Wait
=
0
;
int
obs10FreezeCT
=
0
;
int
obs10FreezeColor
=
0
;
#endregion
#region Wealth var
int
oneNow
=
0
;
int
tenNow
=
0
;
int
hundNow
=
0
;
int
thouNow
=
0
;
int
tenkNow
=
0
;
int
hundkNow
=
0
;
int
oneTotal
=
0
;
int
tenTotal
=
0
;
int
hundTotal
=
0
;
int
thouTotal
=
0
;
int
tenkTotal
=
0
;
int
hundkTotal
=
0
;
#endregion
#region whistle
int
whistleRandom
=
-
1
;
int
note1Measure
=
0
;
int
note1Beat
=
0
;
int
note1xPos
=
0
;
int
note1yPos
=
0
;
int
note1xVel
=
0
;
int
note1yVel
=
-
2
;
int
note2Measure
=
0
;
int
note2Beat
=
0
;
int
note2xPos
=
0
;
int
note2yPos
=
0
;
int
note2xVel
=
0
;
int
note2yVel
=
-
2
;
int
note3Measure
=
0
;
int
note3Beat
=
0
;
int
note3xPos
=
0
;
int
note3yPos
=
0
;
int
note3xVel
=
0
;
int
note3yVel
=
-
2
;
int
note4Measure
=
0
;
int
note4Beat
=
0
;
int
note4xPos
=
0
;
int
note4yPos
=
0
;
int
note4xVel
=
0
;
int
note4yVel
=
-
2
;
int
note1CT
=
0
;
int
note2CT
=
0
;
int
note3CT
=
0
;
int
note4CT
=
0
;
#endregion
#region puzzle flash
int
puzzle1Opacity
=
255
;
int
puzzle2Opacity
=
255
;
int
puzzle3Opacity
=
255
;
int
puzzle4Opacity
=
255
;
int
puzzle5Opacity
=
255
;
int
puzzle6Opacity
=
255
;
int
puzzle7Opacity
=
255
;
#endregion
Random
generateRandom
=
new
Random
();
int
floor1y
,
floor2y
,
floor3y
,
floor4y
,
floor5y
,
floor6y
,
floor7y
,
floor8y
,
floor9y
,
floor10y
,
floor11y
,
floor12y
,
floor13y
,
floor14y
,
floor15y
,
floor16y
,
floor17y
,
floor18y
,
floor19y
,
floor20y
,
floor21y
,
floor22y
,
floor23y
,
floor24y
,
floor25y
,
floor26y
,
floor27y
,
floor28y
,
floor29y
,
floor30y
,
floor31y
,
floor32y
,
floor33y
,
floor34y
,
floor35y
,
floor36y
,
floor37y
,
floor38y
,
floor39y
,
floor40y
,
floor41y
,
floor42y
,
floor43y
,
floor44y
,
floor45y
,
floor46y
,
floor47y
,
floor48y
,
floor49y
,
floor50y
,
floor51y
,
floor52y
,
floor53y
,
floor54y
,
floor55y
,
floor56y
,
floor57y
,
floor58y
,
floor59y
,
floor60y
,
floor61y
,
floor62y
,
floor63y
,
floor64y
,
floor65y
,
floor66y
,
floor67y
,
floor68y
,
floor69y
,
floor70y
,
floor71y
,
floor72y
,
floor73y
,
floor74y
,
floor75y
,
floor76y
,
floor77y
,
floor78y
,
floor79y
,
floor80y
,
floor81y
,
floor82y
,
floor83y
,
floor84y
,
floor85y
,
floor86y
,
floor87y
,
floor88y
,
floor89y
,
floor90y
,
floor91y
,
floor92y
,
floor93y
,
floor94y
,
floor95y
,
floor96y
,
floor97y
,
floor98y
,
floor99y
,
floor100y
,
floor101y
,
floor102y
,
floor103y
,
floor104y
,
floor105y
,
floor106y
,
floor107y
,
floor108y
,
floor109y
,
floor110y
,
floor111y
,
floor112y
,
floor113y
,
floor114y
,
floor115y
,
floor116y
,
floor117y
,
floor118y
,
floor119y
,
floor120y
,
floor121y
,
floor122y
,
floor123y
,
floor124y
,
floor125y
,
floor126y
,
floor127y
,
floor128y
,
floor129y
,
floor130y
,
floor131y
,
floor132y
,
floor133y
,
floor134y
,
floor135y
,
floor136y
,
floor137y
,
floor138y
,
floor139y
,
floor140y
,
floor141y
,
floor142y
,
floor143y
,
floor144y
,
floor145y
,
floor146y
,
floor147y
,
floor148y
,
floor149y
,
floor150y
,
floor151y
,
floor152y
,
floor153y
,
floor154y
,
floor155y
,
floor156y
,
floor157y
,
floor158y
,
floor159y
,
floor160y
,
floor161y
,
floor162y
,
floor163y
,
floor164y
,
floor165y
,
floor166y
,
floor167y
,
floor168y
,
floor169y
,
floor170y
,
floor171y
,
floor172y
,
floor173y
,
floor174y
,
floor175y
,
floor176y
,
floor177y
,
floor178y
,
floor179y
,
floor180y
,
floor181y
,
floor182y
,
floor183y
,
floor184y
,
floor185y
,
floor186y
,
floor187y
,
floor188y
,
floor189y
,
floor190y
,
floor191y
,
floor192y
,
floor193y
,
floor194y
,
floor195y
,
floor196y
,
floor197y
,
floor198y
,
floor199y
,
floor200y
=
0
;
float
volume
=
1.0f
;
float
tempVolume
=
1.0f
;
float
tempVolumeA
=
1.0f
;
float
tempVolumeB
=
1.0f
;
float
pauseVolume
=
1.0f
;
float
sfxVolume
=
1.0f
;
int
stageCT
=
0
;
int
splashInLocX
=
0
;
int
splashInLocY
=
0
;
int
splashOutLocX
=
0
;
int
splashOutLocY
=
0
;
int
waveCT
=
0
;
int
waveFrame
=
0
;
int
acidFrame
=
0
;
int
slowWaterFrame
=
0
;
int
slowWaterCT
=
0
;
int
spikeDamage
=
0
;
int
splashInCT
=
0
;
int
splashInFrame
=
0
;
int
splashOutCT
=
0
;
int
splashOutFrame
=
0
;
int
independentBackgroundXY
=
0
;
int
waterLimit1
,
waterLimit2
=
0
;
int
breathTypeSix
=
0
;
int
waterRisingPos
=
0
;
int
obstacle1x
,
obstacle2x
,
obstacle3x
,
obstacle4x
,
obstacle5x
,
obstacle6x
,
obstacle7x
,
obstacle8x
,
obstacle9x
,
obstacle10x
=
0
;
int
obstacle1y
,
obstacle2y
,
obstacle3y
,
obstacle4y
,
obstacle5y
,
obstacle6y
,
obstacle7y
,
obstacle8y
,
obstacle9y
,
obstacle10y
=
0
;
int
waterfallCT
=
0
;
int
waterfallFrame
=
0
;
int
waterfall1Act
=
0
;
int
waterfall2Act
=
0
;
int
poolCT
=
0
;
int
poolFrame
=
0
;
int
houseVarAct
=
0
;
int
dkcFall
=
0
;
//Title screen int
#region Title Screen int
int
logoWait
=
0
;
//title screen timer
int
pointerX
=
250
;
//title screen pointer X loc
int
pointerY
=
285
;
//title screen point Y loc
int
titleTimer
=
0
;
//title frame CT
int
titleFrame
=
0
;
//title background frame
int
pointerLoc
=
0
;
//determines option highlighted on main menu
int
titleY
=
-
400
;
int
titleFrameX
=
0
;
int
titleFrameY
=
0
;
int
titleCT
=
0
;
int
optionsPointerX
=
550
;
int
optionsPointerY
=
285
;
#endregion
//World map int
#region World Map Position int
int
mapGridX
=
5
;
//pos on map - see notes
int
mapGridY
=
1
;
//pos on map - see notes
int
recallMapPosX
=
870
;
//area vector2 X + 20
int
recallMapPosY
=
285
;
//area vector2 Y + 35
int
mapFrame
=
0
;
int
mapCT
=
0
;
int
exitFrame
=
0
;
int
worldMapCT
=
0
;
int
worldMapFrame
=
0
;
#endregion
//HUD int
#region HUD int
int
hpPip1
=
1
;
int
hpPip2
=
1
;
int
hpPip3
=
1
;
int
hpPip4
=
1
;
int
hpPip5
=
1
;
int
hpPip6
=
1
;
int
breathPip1
=
0
;
int
breathPip2
=
0
;
int
breathPip3
=
0
;
int
breathPip4
=
0
;
int
breathPip5
=
0
;
int
breathPip6
=
0
;
int
breathPip7
=
0
;
int
breathPip8
=
0
;
int
breathPip9
=
0
;
int
breathPip10
=
0
;
int
breathPip11
=
0
;
int
breathPip12
=
0
;
#endregion
//Stage end int
#region Stage End int
int
smokeFrame
=
0
;
int
smokeCT
=
0
;
int
fireFrame
=
0
;
int
fireCT
=
0
;
int
stageEndCT
=
0
;
#endregion
//Dragon animation and player input
#region Animation System int
int
drgnFrame
=
0
;
//DRAGON frame of animation based on drgnCT
int
drgnAction
=
0
;
//DRAGON sprite action on Y axis
int
drgnX
=
0
;
//DRAGON X pos
int
drgnY
=
0
;
//DRAGON Y pos
int
drgnCT
=
0
;
//cycles DRAGON frame of animation when drgnCT=6 --> 10
animations
per
second
int
drgnY_CT
=
0
;
//negative Y velocity++ when Y_CT=6
int
drgnXvel
=
2
;
//DRAGON knockback speed
int
drgnYvel
=
0
;
//DRAGON current Y velocity
int
drgnDashing
=
1
;
//DRAGON running frame CT divisor
#endregion
#region Core Stat int
int
drgnHPMax
=
6
;
//DRAGON HP
int
drgnHPNow
=
6
;
//DRAGON current HP
int
drgnHPBonus
=
0
;
//+HP from gold
int
drgnHPTreasure1
=
0
;
//+HP from treasure
int
drgnHPTreasure2
=
0
;
int
drgnHPLV
=
0
;
//+HP from XP
int
drgnHPXP
=
0
;
//increases drgnHPLV
int
drgnFlyMax
=
120
;
//duration of flight
int
drgnFlyNow
=
0
;
//current duration of flight
int
drgnFlyBonus
=
0
;
//+drgnFlyMax from gold
int
drgnFlyTreasure1
=
0
;
//+drgnFlyMax from treasure
int
drgnFlyTreasure2
=
0
;
int
drgnFlyTreasure3
=
0
;
int
drgnFlyTreasure4
=
0
;
int
drgnFlyLV
=
0
;
//+drgnFlyMax from XP
int
drgnFlyXP
=
0
;
//increases drgnFlyLV
int
breathFrame
=
0
;
int
breathMax
=
300
;
//duration of breath
int
breathNow
=
300
;
//current duration of breath
int
breathMaxBonus
=
0
;
//+breathMax from gold
int
breathMaxTreasure1
=
0
;
//+breathMax from treasure
int
breathMaxTreasure2
=
0
;
int
breathMaxTreasure3
=
0
;
int
breathMaxLV
=
0
;
//+breathMax from XP
int
breathMaxXP
=
0
;
//increases breathmaxLV
int
breathDmg
=
1
;
//damage of breath on hitbox collision
int
breathDmgBonus
=
0
;
//+breath damage from gold
int
breathDmgTreasure1
=
0
;
//+breath damage from treasure
int
breathDmgTreasure2
=
0
;
int
breathLV
=
0
;
//+breath damage from XP
int
breathXP
=
0
;
//increases breathLV
int
breathX
=
110
;
//x-pos of breath attack
int
breathY
=
0
;
//y-pos of breath attack
int
breathType
=
0
;
//breath element (0 = fire, 1 = thunder, 2 = ice, 3 =
acid
,
4
=
smoke
)
int
breathDir
=
0
;
//direction breath facing L or R (5 = L)
int
breathTimer
=
0
;
//counts up to breathCycle
int
breathCycleBonus
=
0
;
//decreases wait time from gold
int
breathCycleTreasure
=
0
;
//decreases wait time from treasure
int
clawFrame
=
0
;
//claw frame of animation
int
clawDmg
=
3
;
//damage of claw on hitbox collision
int
clawDmgBonus
=
0
;
//+claw damage from gold
int
clawDmgTreasure1
=
0
;
//+claw damage from treasure
int
clawDmgTreasure2
=
0
;
int
clawLV
=
0
;
//+claw damage from XP
int
clawXP
=
0
;
//increases clawLV
int
clawTimer
=
0
;
//claw repeat rate
int
clawSize
=
0
;
//determines claw size on sprite sheet
int
clawDir
=
0
;
//determines claw facing L or R (2 = L)
int
clawX
=
127
;
//x-pos of claw attack
int
clawY
=
0
;
//y-pos of claw attack
#endregion
#region Additional Treasure int
int
freezeTreasure
=
1
;
//doubles duration of freeze
int
freezeTimeBonus
=
0
;
int
breathCritBonus
=
1
;
int
spikeDRBonus
=
0
;
int
spikeDRTreasure
=
0
;
int
drgnDRTreasure1
=
0
;
//decreases damage taken
int
drgnDRTreasure2
=
0
;
int
drgnDRBonus
=
0
;
int
preserveGP
=
0
;
int
acidArmorRedBonus
=
0
;
int
acidArmorRedTreasure
=
0
;
int
EXPReducer
=
1
;
int
treasureShineCT
=
0
;
int
treasureShineFrame
=
0
;
int
treasurePickUpCT
=
0
;
#endregion
//dragon sprite int: facingdir, waittimer, damage done, damage received,
etc
.
#region Dragon Sprite System int
int
drgnFacingDir
=
0
;
//if DRAGON is facing right or left, increase y-pos
on
sprite
sheet
int
drgnWaitTimer
=
0
;
//if player touches nothing, DRAGON's idle animation
int
drgnInvTimer
=
0
;
//counts DRAGON's invincibility franes
int
drgnInvOpacity
=
255
;
//makes DRAGON blink while invincible
int
drgnKnockbackTimer
=
0
;
int
totalDamage
=
0
;
int
drgnHitTimer
=
0
;
int
drgnDamageTaken
=
0
;
int
damageCheck
=
0
;
int
ducking
=
1
;
int
duckingYMod
=
0
;
int
clawhitboxsize
=
60
;
int
clawhitboxmod
=
0
;
int
drgnFacingHitbox
=
0
;
int
clawCT
=
0
;
#endregion
//GP int
#region GP int
int
goldNow
=
0
;
int
goldAvailable
=
0
;
int
goldTotal
=
0
;
#endregion
//level variables
#region Level Up Menu int
int
atkLevel
=
0
;
int
defLevel
=
0
;
int
sptLevel
=
0
;
int
atkPrice
=
500
;
int
defPrice
=
500
;
int
sptPrice
=
500
;
int
levelPointerX
=
0
;
int
levelPointerY
=
0
;
#endregion
//menu int
#region Menu int
int
menuPos
=
0
;
int
menuFrameStr
=
0
;
int
menuFrameDef
=
0
;
int
menuFrameSpt
=
0
;
int
menuFrameBack
=
0
;
#endregion
//storybook int
#region Storybook int
int
page1Depth
=
0
;
int
storyFGFrameX1
=
0
;
int
storyFGFrameY1
=
0
;
int
page2Depth
=
0
;
int
storyFGFrameX2
=
0
;
int
storyFGFrameY2
=
0
;
int
page3Depth
=
0
;
int
storyFGFrameX3
=
0
;
int
storyFGFrameY3
=
0
;
int
page4Depth
=
0
;
int
storyFGFrameX4
=
0
;
int
storyFGFrameY4
=
0
;
int
page5Depth
=
0
;
int
storyFGFrameX5
=
0
;
int
storyFGFrameY5
=
0
;
int
page6Depth
=
0
;
int
storyFGFrameX6
=
0
;
int
storyFGFrameY6
=
0
;
int
page7Depth
=
0
;
int
storyFGFrameX7
=
0
;
int
storyFGFrameY7
=
0
;
int
storyTextFrameX
=
0
;
int
storyTextFrameY
=
0
;
int
storyTextTotal
=
0
;
int
storyFGFrameCT
=
0
;
int
pageTurnSFXWait
=
0
;
#endregion
//NPC CT
#region NPC int
int
npc1Act
=
0
;
int
npc1Frame
=
0
;
int
npc1CT
=
0
;
int
npc1VarAct
=
0
;
int
npc1Facing
=
0
;
bool
npc1FaceR
=
false
;
int
npc2Act
=
0
;
int
npc2Frame
=
0
;
int
npc2CT
=
0
;
int
npc2VarAct
=
0
;
bool
npc2FaceR
=
false
;
int
npc3Act
=
0
;
int
npc3Frame
=
0
;
int
npc3CT
=
0
;
int
npc3VarAct
=
0
;
bool
npc3FaceR
=
false
;
int
npc4Act
=
0
;
int
npc4Frame
=
0
;
int
npc4CT
=
0
;
int
npc4VarAct
=
0
;
bool
npc4FaceR
=
false
;
int
npc5Act
=
0
;
int
npc5Frame
=
0
;
int
npc5CT
=
0
;
int
npc5VarAct
=
0
;
int
npc6Act
=
0
;
int
npc6Frame
=
0
;
int
npc6CT
=
0
;
int
npc6VarAct
=
0
;
int
npc7Act
=
0
;
int
npc7Frame
=
0
;
int
npc7CT
=
0
;
int
npc7VarAct
=
0
;
int
npc8Act
=
0
;
int
npc8Frame
=
0
;
int
npc8CT
=
0
;
int
npc8VarAct
=
0
;
int
npc9Act
=
0
;
int
npc9Frame
=
0
;
int
npc9CT
=
0
;
int
npc9VarAct
=
0
;
int
npcQuest
=
0
;
#endregion
//enemy HP, position, CT. etc.
#region Enemy int
int
e1HP
=
0
;
//enemy 1 HP
int
e1arm
=
0
;
//enemy 1 armor
int
e1CT
=
0
;
//enemy 1 frame counter
int
e1Y_CT
=
0
;
//enemy 1 velocity timer
int
e1timer
=
0
;
//enemy 1 action timer
int
e1invTimer
=
0
;
//enemy 1 invincibility timer
int
e1X
=
0
;
//enemy 1 X-pos
int
e1Y
=
0
;
//enemy 1 Y-pos
int
e1Yvel
=
0
;
//enemy 1 Y-velocity
int
e1R
=
0
;
//enemy 1 -R value
int
e1G
=
0
;
//enemy 1 -G value
int
e1Opacity
=
255
;
//enemy 1 opacity
int
e1frame
=
0
;
//determines frame of animation for enemy 1
int
e1act
=
0
;
//determines type of animation (move, wait, attack, etc.)
int
e1facing
=
0
;
//determines direction enemy 1 is facing
int
e1projA_X
=
0
;
//determines enemy 1's projectile A X-pos
int
e1projA_Y
=
0
;
//determines enemy 1's projectile A Y-pos
int
e1projA_frame
=
0
;
//determines e1 projectile A frame of animation
int
e1projA_dir
=
0
;
//determines e1 projectile A orientation
int
e1invBlink
=
255
;
//makes e1 blink when invulnerable
int
e1knockbackTimer
=
0
;
int
e1hitTimer
=
0
;
int
e1Attack
=
0
;
int
e1armor
=
0
;
int
e1armorRed
=
0
;
int
e1FreezeColor
=
0
;
int
e1FreezeCT
=
0
;
int
e1smokeCT
=
0
;
int
e1smokeFrame
=
0
;
int
e1coinValue
=
0
;
int
e1coinCT
=
0
;
int
e1coinFrame
=
0
;
int
e1coinType
=
0
;
int
e1FireVul
=
0
;
int
e1BoltVul
=
0
;
int
e1AcidVul
=
0
;
int
e1altAnimCT
=
0
;
int
e2HP
=
0
;
int
e2arm
=
0
;
int
e2CT
=
0
;
int
e2Y_CT
=
0
;
int
e2timer
=
0
;
int
e2invTimer
=
0
;
int
e2X
=
0
;
int
e2Y
=
0
;
int
e2Yvel
=
0
;
int
e2R
=
0
;
int
e2G
=
0
;
int
e2Opacity
=
255
;
int
e2frame
=
0
;
int
e2act
=
0
;
int
e2facing
=
0
;
int
e2projA_X
=
0
;
int
e2projA_Y
=
0
;
int
e2projA_frame
=
0
;
int
e2projA_dir
=
0
;
int
e2invBlink
=
255
;
int
e2knockbackTimer
=
0
;
int
e2hitTimer
=
0
;
int
e2Attack
=
0
;
int
e2armor
=
0
;
int
e2armorRed
=
0
;
int
e2FreezeColor
=
0
;
int
e2FreezeCT
=
0
;
int
e2smokeCT
=
0
;
int
e2smokeFrame
=
0
;
int
e2coinValue
=
0
;
int
e2coinCT
=
0
;
int
e2coinFrame
=
0
;
int
e2coinType
=
0
;
int
e2FireVul
=
0
;
int
e2BoltVul
=
0
;
int
e2AcidVul
=
0
;
int
e2altAnimCT
=
0
;
int
e3HP
=
0
;
int
e3arm
=
0
;
int
e3CT
=
0
;
int
e3Y_CT
=
0
;
int
e3timer
=
0
;
int
e3invTimer
=
0
;
int
e3X
=
0
;
int
e3Y
=
0
;
int
e3Yvel
=
0
;
int
e3R
=
0
;
int
e3G
=
0
;
int
e3Opacity
=
255
;
int
e3frame
=
0
;
int
e3act
=
0
;
int
e3facing
=
0
;
int
e3projA_X
=
0
;
int
e3projA_Y
=
0
;
int
e3projA_frame
=
0
;
int
e3projA_dir
=
0
;
int
e3invBlink
=
255
;
int
e3knockbackTimer
=
0
;
int
e3hitTimer
=
0
;
int
e3Attack
=
0
;
int
e3armor
=
0
;
int
e3armorRed
=
0
;
int
e3FreezeColor
=
0
;
int
e3FreezeCT
=
0
;
int
e3smokeCT
=
0
;
int
e3smokeFrame
=
0
;
int
e3coinValue
=
0
;
int
e3coinCT
=
0
;
int
e3coinFrame
=
0
;
int
e3coinType
=
0
;
int
e3FireVul
=
0
;
int
e3BoltVul
=
0
;
int
e3AcidVul
=
0
;
int
e3altAnimCT
=
0
;
int
e4HP
=
0
;
int
e4arm
=
0
;
int
e4CT
=
0
;
int
e4Y_CT
=
0
;
int
e4timer
=
0
;
int
e4invTimer
=
0
;
int
e4X
=
0
;
int
e4Y
=
0
;
int
e4Yvel
=
0
;
int
e4R
=
0
;
int
e4G
=
0
;
int
e4Opacity
=
255
;
int
e4frame
=
0
;
int
e4act
=
0
;
int
e4facing
=
0
;
int
e4projA_X
=
0
;
int
e4projA_Y
=
0
;
int
e4projA_frame
=
0
;
int
e4projA_dir
=
0
;
int
e4invBlink
=
255
;
int
e4knockbackTimer
=
0
;
int
e4hitTimer
=
0
;
int
e4Attack
=
0
;
int
e4armor
=
0
;
int
e4armorRed
=
0
;
int
e4FreezeColor
=
0
;
int
e4FreezeCT
=
0
;
int
e4smokeCT
=
0
;
int
e4smokeFrame
=
0
;
int
e4coinValue
=
0
;
int
e4coinCT
=
0
;
int
e4coinFrame
=
0
;
int
e4coinType
=
0
;
int
e4FireVul
=
0
;
int
e4BoltVul
=
0
;
int
e4AcidVul
=
0
;
int
e4altAnimCT
=
0
;
int
e5HP
=
0
;
int
e5arm
=
0
;
int
e5CT
=
0
;
int
e5Y_CT
=
0
;
int
e5timer
=
0
;
int
e5invTimer
=
0
;
int
e5X
=
0
;
int
e5Y
=
0
;
int
e5Yvel
=
0
;
int
e5R
=
0
;
int
e5G
=
0
;
int
e5Opacity
=
255
;
int
e5frame
=
0
;
int
e5act
=
0
;
int
e5facing
=
0
;
int
e5projA_X
=
0
;
int
e5projA_Y
=
0
;
int
e5projA_frame
=
0
;
int
e5projA_dir
=
0
;
int
e5invBlink
=
255
;
int
e5knockbackTimer
=
0
;
int
e5hitTimer
=
0
;
int
e5Attack
=
0
;
int
e5armor
=
0
;
int
e5armorRed
=
0
;
int
e5FreezeColor
=
0
;
int
e5FreezeCT
=
0
;
int
e5smokeCT
=
0
;
int
e5smokeFrame
=
0
;
int
e5coinValue
=
0
;
int
e5coinCT
=
0
;
int
e5coinFrame
=
0
;
int
e5coinType
=
0
;
int
e5FireVul
=
0
;
int
e5BoltVul
=
0
;
int
e5AcidVul
=
0
;
int
e5altAnimCT
=
0
;
int
e6HP
=
0
;
int
e6arm
=
0
;
int
e6CT
=
0
;
int
e6Y_CT
=
0
;
int
e6timer
=
0
;
int
e6invTimer
=
0
;
int
e6X
=
0
;
int
e6Y
=
0
;
int
e6Yvel
=
0
;
int
e6R
=
0
;
int
e6G
=
0
;
int
e6Opacity
=
255
;
int
e6frame
=
0
;
int
e6act
=
0
;
int
e6facing
=
0
;
int
e6projA_X
=
0
;
int
e6projA_Y
=
0
;
int
e6projA_frame
=
0
;
int
e6projA_dir
=
0
;
int
e6invBlink
=
255
;
int
e6knockbackTimer
=
0
;
int
e6hitTimer
=
0
;
int
e6Attack
=
0
;
int
e6armor
=
0
;
int
e6armorRed
=
0
;
int
e6FreezeColor
=
0
;
int
e6FreezeCT
=
0
;
int
e6smokeCT
=
0
;
int
e6smokeFrame
=
0
;
int
e6coinValue
=
0
;
int
e6coinCT
=
0
;
int
e6coinFrame
=
0
;
int
e6coinType
=
0
;
int
e6FireVul
=
0
;
int
e6BoltVul
=
0
;
int
e6AcidVul
=
0
;
int
e6altAnimCT
=
0
;
int
e7HP
=
0
;
int
e7arm
=
0
;
int
e7CT
=
0
;
int
e7Y_CT
=
0
;
int
e7timer
=
0
;
int
e7invTimer
=
0
;
int
e7X
=
0
;
int
e7Y
=
0
;
int
e7Yvel
=
0
;
int
e7R
=
0
;
int
e7G
=
0
;
int
e7Opacity
=
255
;
int
e7frame
=
0
;
int
e7act
=
0
;
int
e7facing
=
0
;
int
e7projA_X
=
0
;
int
e7projA_Y
=
0
;
int
e7projA_frame
=
0
;
int
e7projA_dir
=
0
;
int
e7invBlink
=
255
;
int
e7knockbackTimer
=
0
;
int
e7hitTimer
=
0
;
int
e7Attack
=
0
;
int
e7armor
=
0
;
int
e7armorRed
=
0
;
int
e7FreezeColor
=
0
;
int
e7FreezeCT
=
0
;
int
e7smokeCT
=
0
;
int
e7smokeFrame
=
0
;
int
e7coinValue
=
0
;
int
e7coinCT
=
0
;
int
e7coinFrame
=
0
;
int
e7coinType
=
0
;
int
e7FireVul
=
0
;
int
e7BoltVul
=
0
;
int
e7AcidVul
=
0
;
int
e7altAnimCT
=
0
;
int
e8HP
=
0
;
int
e8arm
=
0
;
int
e8CT
=
0
;
int
e8Y_CT
=
0
;
int
e8timer
=
0
;
int
e8invTimer
=
0
;
int
e8X
=
0
;
int
e8Y
=
0
;
int
e8Yvel
=
0
;
int
e8R
=
0
;
int
e8G
=
0
;
int
e8Opacity
=
255
;
int
e8frame
=
0
;
int
e8act
=
0
;
int
e8facing
=
0
;
int
e8projA_X
=
0
;
int
e8projA_Y
=
0
;
int
e8projA_frame
=
0
;
int
e8projA_dir
=
0
;
int
e8invBlink
=
255
;
int
e8knockbackTimer
=
0
;
int
e8hitTimer
=
0
;
int
e8Attack
=
0
;
int
e8armor
=
0
;
int
e8armorRed
=
0
;
int
e8FreezeColor
=
0
;
int
e8FreezeCT
=
0
;
int
e8smokeCT
=
0
;
int
e8smokeFrame
=
0
;
int
e8coinValue
=
0
;
int
e8coinCT
=
0
;
int
e8coinFrame
=
0
;
int
e8coinType
=
0
;
int
e8FireVul
=
0
;
int
e8BoltVul
=
0
;
int
e8AcidVul
=
0
;
int
e8altAnimCT
=
0
;
int
e9HP
=
0
;
int
e9arm
=
0
;
int
e9CT
=
0
;
int
e9Y_CT
=
0
;
int
e9timer
=
0
;
int
e9invTimer
=
0
;
int
e9X
=
0
;
int
e9Y
=
0
;
int
e9Yvel
=
0
;
int
e9R
=
0
;
int
e9G
=
0
;
int
e9Opacity
=
255
;
int
e9frame
=
0
;
int
e9act
=
0
;
int
e9facing
=
0
;
int
e9projA_X
=
0
;
int
e9projA_Y
=
0
;
int
e9projA_frame
=
0
;
int
e9projA_dir
=
0
;
int
e9invBlink
=
255
;
int
e9knockbackTimer
=
0
;
int
e9hitTimer
=
0
;
int
e9Attack
=
0
;
int
e9armor
=
0
;
int
e9armorRed
=
0
;
int
e9FreezeColor
=
0
;
int
e9FreezeCT
=
0
;
int
e9smokeCT
=
0
;
int
e9smokeFrame
=
0
;
int
e9coinValue
=
0
;
int
e9coinCT
=
0
;
int
e9coinFrame
=
0
;
int
e9coinType
=
0
;
int
e9FireVul
=
0
;
int
e9BoltVul
=
0
;
int
e9AcidVul
=
0
;
int
e9altAnimCT
=
0
;
int
e10HP
=
0
;
int
e10arm
=
0
;
int
e10CT
=
0
;
int
e10Y_CT
=
0
;
int
e10timer
=
0
;
int
e10invTimer
=
0
;
int
e10X
=
0
;
int
e10Y
=
0
;
int
e10Yvel
=
0
;
int
e10R
=
0
;
int
e10G
=
0
;
int
e10Opacity
=
255
;
int
e10frame
=
0
;
int
e10act
=
0
;
int
e10facing
=
0
;
int
e10projA_X
=
0
;
int
e10projA_Y
=
0
;
int
e10projA_frame
=
0
;
int
e10projA_dir
=
0
;
int
e10invBlink
=
255
;
int
e10knockbackTimer
=
0
;
int
e10hitTimer
=
0
;
int
e10Attack
=
0
;
int
e10armor
=
0
;
int
e10armorRed
=
0
;
int
e10FreezeColor
=
0
;
int
e10FreezeCT
=
0
;
int
e10smokeCT
=
0
;
int
e10smokeFrame
=
0
;
int
e10coinValue
=
0
;
int
e10coinCT
=
0
;
int
e10coinFrame
=
0
;
int
e10coinType
=
0
;
int
e10FireVul
=
0
;
int
e10BoltVul
=
0
;
int
e10AcidVul
=
0
;
int
e10altAnimCT
=
0
;
int
e1sparkleFr
=
0
;
int
e1sparkleCT
=
0
;
int
e2sparkleFr
=
0
;
int
e2sparkleCT
=
0
;
int
e3sparkleFr
=
0
;
int
e3sparkleCT
=
0
;
int
e4sparkleFr
=
0
;
int
e4sparkleCT
=
0
;
int
e5sparkleFr
=
0
;
int
e5sparkleCT
=
0
;
int
e6sparkleFr
=
0
;
int
e6sparkleCT
=
0
;
int
e7sparkleFr
=
0
;
int
e7sparkleCT
=
0
;
int
e8sparkleFr
=
0
;
int
e8sparkleCT
=
0
;
int
e9sparkleFr
=
0
;
int
e9sparkleCT
=
0
;
int
e10sparkleFr
=
0
;
int
e10sparkleCT
=
0
;
int
e1sparkleCycle
=
0
;
int
e2sparkleCycle
=
0
;
int
e3sparkleCycle
=
0
;
int
e4sparkleCycle
=
0
;
int
e5sparkleCycle
=
0
;
int
e6sparkleCycle
=
0
;
int
e7sparkleCycle
=
0
;
int
e8sparkleCycle
=
0
;
int
e9sparkleCycle
=
0
;
int
e10sparkleCycle
=
0
;
int
e1plinkFr
=
0
;
int
e1plinkCT
=
0
;
int
e2plinkFr
=
0
;
int
e2plinkCT
=
0
;
int
e3plinkFr
=
0
;
int
e3plinkCT
=
0
;
int
e4plinkFr
=
0
;
int
e4plinkCT
=
0
;
int
e5plinkFr
=
0
;
int
e5plinkCT
=
0
;
int
e6plinkFr
=
0
;
int
e6plinkCT
=
0
;
int
e7plinkFr
=
0
;
int
e7plinkCT
=
0
;
int
e8plinkFr
=
0
;
int
e8plinkCT
=
0
;
int
e9plinkFr
=
0
;
int
e9plinkCT
=
0
;
int
e10plinkFr
=
0
;
int
e10plinkCT
=
0
;
int
e1plinkCycle
=
0
;
int
e2plinkCycle
=
0
;
int
e3plinkCycle
=
0
;
int
e4plinkCycle
=
0
;
int
e5plinkCycle
=
0
;
int
e6plinkCycle
=
0
;
int
e7plinkCycle
=
0
;
int
e8plinkCycle
=
0
;
int
e9plinkCycle
=
0
;
int
e10plinkCycle
=
0
;
int
e1reload
=
0
;
int
e2reload
=
0
;
int
e3reload
=
0
;
int
e4reload
=
0
;
int
e5reload
=
0
;
int
e6reload
=
0
;
int
e7reload
=
0
;
int
e8reload
=
0
;
int
e9reload
=
0
;
int
e10reload
=
0
;
int
e1FrameHalf
=
1
;
int
e2FrameHalf
=
1
;
int
e3FrameHalf
=
1
;
int
e4FrameHalf
=
1
;
int
e5FrameHalf
=
1
;
int
e6FrameHalf
=
1
;
int
e7FrameHalf
=
1
;
int
e8FrameHalf
=
1
;
int
e9FrameHalf
=
1
;
int
e10FrameHalf
=
1
;
int
e1projVelX
=
0
;
int
e1projVelY
=
0
;
int
e2projVelX
=
0
;
int
e2projVelY
=
0
;
int
e3projVelX
=
0
;
int
e3projVelY
=
0
;
int
e4projVelX
=
0
;
int
e4projVelY
=
0
;
int
e5projVelX
=
0
;
int
e5projVelY
=
0
;
int
e6projVelX
=
0
;
int
e6projVelY
=
0
;
int
e7projVelX
=
0
;
int
e7projVelY
=
0
;
int
e8projVelX
=
0
;
int
e8projVelY
=
0
;
int
e9projVelX
=
0
;
int
e9projVelY
=
0
;
int
e10projVelX
=
0
;
int
e10projVelY
=
0
;
int
e1burnTimer
,
e2burnTimer
,
e3burnTimer
,
e4burnTimer
,
e5burnTimer
,
e6burnTimer
,
e7burnTimer
,
e8burnTimer
,
e9burnTimer
,
e10burnTimer
=
0
;
int
e1burnCT
,
e2burnCT
,
e3burnCT
,
e4burnCT
,
e5burnCT
,
e6burnCT
,
e7burnCT
,
e8burnCT
,
e9burnCT
,
e10burnCT
=
0
;
int
e1burnFrame
,
e2burnFrame
,
e3burnFrame
,
e4burnFrame
,
e5burnFrame
,
e6burnFrame
,
e7burnFrame
,
e8burnFrame
,
e9burnFrame
,
e10burnFrame
=
0
;
int
e1shockTimer
,
e2shockTimer
,
e3shockTimer
,
e4shockTimer
,
e5shockTimer
,
e6shockTimer
,
e7shockTimer
,
e8shockTimer
,
e9shockTimer
,
e10shockTimer
=
0
;
int
e1shockCT
,
e2shockCT
,
e3shockCT
,
e4shockCT
,
e5shockCT
,
e6shockCT
,
e7shockCT
,
e8shockCT
,
e9shockCT
,
e10shockCT
=
0
;
int
e1shockFrame
,
e2shockFrame
,
e3shockFrame
,
e4shockFrame
,
e5shockFrame
,
e6shockFrame
,
e7shockFrame
,
e8shockFrame
,
e9shockFrame
,
e10shockFrame
=
0
;
int
e1projWidth
=
0
;
int
e1projHeight
=
0
;
int
e2projWidth
=
0
;
int
e2projHeight
=
0
;
int
e3projWidth
=
0
;
int
e3projHeight
=
0
;
int
e4projWidth
=
0
;
int
e4projHeight
=
0
;
int
e5projWidth
=
0
;
int
e5projHeight
=
0
;
int
e6projWidth
=
0
;
int
e6projHeight
=
0
;
int
e7projWidth
=
0
;
int
e7projHeight
=
0
;
int
e8projWidth
=
0
;
int
e8projHeight
=
0
;
int
e9projWidth
=
0
;
int
e9projHeight
=
0
;
int
e10projWidth
=
0
;
int
e10projHeight
=
0
;
int
e1projOrigX
=
0
;
int
e1projOrigY
=
0
;
int
e2projOrigX
=
0
;
int
e2projOrigY
=
0
;
int
e3projOrigX
=
0
;
int
e3projOrigY
=
0
;
int
e4projOrigX
=
0
;
int
e4projOrigY
=
0
;
int
e5projOrigX
=
0
;
int
e5projOrigY
=
0
;
int
e6projOrigX
=
0
;
int
e6projOrigY
=
0
;
int
e7projOrigX
=
0
;
int
e7projOrigY
=
0
;
int
e8projOrigX
=
0
;
int
e8projOrigY
=
0
;
int
e9projOrigX
=
0
;
int
e9projOrigY
=
0
;
int
e10projOrigX
=
0
;
int
e10projOrigY
=
0
;
int
e1projCT
=
0
;
int
e2projCT
=
0
;
int
e3projCT
=
0
;
int
e4projCT
=
0
;
int
e5projCT
=
0
;
int
e6projCT
=
0
;
int
e7projCT
=
0
;
int
e8projCT
=
0
;
int
e9projCT
=
0
;
int
e10projCT
=
0
;
int
e11projCT
=
0
;
int
e12projCT
=
0
;
int
e13projCT
=
0
;
int
e14projCT
=
0
;
int
e15projCT
=
0
;
int
e16projCT
=
0
;
int
e17projCT
=
0
;
int
e18projCT
=
0
;
int
e19projCT
=
0
;
int
e20projCT
=
0
;
int
e21projCT
=
0
;
int
e22projCT
=
0
;
int
e23projCT
=
0
;
int
e24projCT
=
0
;
int
e25projCT
=
0
;
int
e26projCT
=
0
;
int
e27projCT
=
0
;
int
e28projCT
=
0
;
int
e29projCT
=
0
;
int
e30projCT
=
0
;
int
e11HP
=
0
;
//enemy 1 HP
int
e11arm
=
0
;
//enemy 1 armor
int
e11CT
=
0
;
//enemy 1 frame counter
int
e11Y_CT
=
0
;
//enemy 1 velocity timer
int
e11timer
=
0
;
//enemy 1 action timer
int
e11invTimer
=
0
;
//enemy 1 invincibility timer
int
e11X
=
0
;
//enemy 1 X-pos
int
e11Y
=
0
;
//enemy 1 Y-pos
int
e11Yvel
=
0
;
//enemy 1 Y-velocity
int
e11R
=
0
;
//enemy 1 -R value
int
e11G
=
0
;
//enemy 1 -G value
int
e11Opacity
=
255
;
//enemy 1 opacity
int
e11frame
=
0
;
//determines frame of animation for e1nemy 1
int
e11act
=
0
;
//determines type of animation (move, wait, attack, e1tc.)
int
e11facing
=
0
;
//determines direction e1nemy 1 is facing
int
e11projA_X
=
0
;
//determines e1nemy 1's projectile A X-pos
int
e11projA_Y
=
0
;
//determines e1nemy 1's projectile A Y-pos
int
e11projA_frame
=
0
;
//determines e11 projectile A frame of animation
int
e11projA_dir
=
0
;
//determines e11 projectile A orientation
int
e11invBlink
=
255
;
//makes e11 blink when invulnerable
int
e11knockbackTimer
=
0
;
int
e11hitTimer
=
0
;
int
e11Attack
=
0
;
int
e11armor
=
0
;
int
e11armorRed
=
0
;
int
e11FreezeColor
=
0
;
int
e11FreezeCT
=
0
;
int
e11smokeCT
=
0
;
int
e11smokeFrame
=
0
;
int
e11coinValue
=
0
;
int
e11coinCT
=
0
;
int
e11coinFrame
=
0
;
int
e11coinType
=
0
;
int
e11FireVul
=
0
;
int
e11BoltVul
=
0
;
int
e11AcidVul
=
0
;
int
e11altAnimCT
=
0
;
int
e12HP
=
0
;
int
e12arm
=
0
;
int
e12CT
=
0
;
int
e12Y_CT
=
0
;
int
e12timer
=
0
;
int
e12invTimer
=
0
;
int
e12X
=
0
;
int
e12Y
=
0
;
int
e12Yvel
=
0
;
int
e12R
=
0
;
int
e12G
=
0
;
int
e12Opacity
=
255
;
int
e12frame
=
0
;
int
e12act
=
0
;
int
e12facing
=
0
;
int
e12projA_X
=
0
;
int
e12projA_Y
=
0
;
int
e12projA_frame
=
0
;
int
e12projA_dir
=
0
;
int
e12invBlink
=
255
;
int
e12knockbackTimer
=
0
;
int
e12hitTimer
=
0
;
int
e12Attack
=
0
;
int
e12armor
=
0
;
int
e12armorRed
=
0
;
int
e12FreezeColor
=
0
;
int
e12FreezeCT
=
0
;
int
e12smokeCT
=
0
;
int
e12smokeFrame
=
0
;
int
e12coinValue
=
0
;
int
e12coinCT
=
0
;
int
e12coinFrame
=
0
;
int
e12coinType
=
0
;
int
e12FireVul
=
0
;
int
e12BoltVul
=
0
;
int
e12AcidVul
=
0
;
int
e12altAnimCT
=
0
;
int
e13HP
=
0
;
int
e13arm
=
0
;
int
e13CT
=
0
;
int
e13Y_CT
=
0
;
int
e13timer
=
0
;
int
e13invTimer
=
0
;
int
e13X
=
0
;
int
e13Y
=
0
;
int
e13Yvel
=
0
;
int
e13R
=
0
;
int
e13G
=
0
;
int
e13Opacity
=
255
;
int
e13frame
=
0
;
int
e13act
=
0
;
int
e13facing
=
0
;
int
e13projA_X
=
0
;
int
e13projA_Y
=
0
;
int
e13projA_frame
=
0
;
int
e13projA_dir
=
0
;
int
e13invBlink
=
255
;
int
e13knockbackTimer
=
0
;
int
e13hitTimer
=
0
;
int
e13Attack
=
0
;
int
e13armor
=
0
;
int
e13armorRed
=
0
;
int
e13FreezeColor
=
0
;
int
e13FreezeCT
=
0
;
int
e13smokeCT
=
0
;
int
e13smokeFrame
=
0
;
int
e13coinValue
=
0
;
int
e13coinCT
=
0
;
int
e13coinFrame
=
0
;
int
e13coinType
=
0
;
int
e13FireVul
=
0
;
int
e13BoltVul
=
0
;
int
e13AcidVul
=
0
;
int
e13altAnimCT
=
0
;
int
e14HP
=
0
;
int
e14arm
=
0
;
int
e14CT
=
0
;
int
e14Y_CT
=
0
;
int
e14timer
=
0
;
int
e14invTimer
=
0
;
int
e14X
=
0
;
int
e14Y
=
0
;
int
e14Yvel
=
0
;
int
e14R
=
0
;
int
e14G
=
0
;
int
e14Opacity
=
255
;
int
e14frame
=
0
;
int
e14act
=
0
;
int
e14facing
=
0
;
int
e14projA_X
=
0
;
int
e14projA_Y
=
0
;
int
e14projA_frame
=
0
;
int
e14projA_dir
=
0
;
int
e14invBlink
=
255
;
int
e14knockbackTimer
=
0
;
int
e14hitTimer
=
0
;
int
e14Attack
=
0
;
int
e14armor
=
0
;
int
e14armorRed
=
0
;
int
e14FreezeColor
=
0
;
int
e14FreezeCT
=
0
;
int
e14smokeCT
=
0
;
int
e14smokeFrame
=
0
;
int
e14coinValue
=
0
;
int
e14coinCT
=
0
;
int
e14coinFrame
=
0
;
int
e14coinType
=
0
;
int
e14FireVul
=
0
;
int
e14BoltVul
=
0
;
int
e14AcidVul
=
0
;
int
e14altAnimCT
=
0
;
int
e15HP
=
0
;
int
e15arm
=
0
;
int
e15CT
=
0
;
int
e15Y_CT
=
0
;
int
e15timer
=
0
;
int
e15invTimer
=
0
;
int
e15X
=
0
;
int
e15Y
=
0
;
int
e15Yvel
=
0
;
int
e15R
=
0
;
int
e15G
=
0
;
int
e15Opacity
=
255
;
int
e15frame
=
0
;
int
e15act
=
0
;
int
e15facing
=
0
;
int
e15projA_X
=
0
;
int
e15projA_Y
=
0
;
int
e15projA_frame
=
0
;
int
e15projA_dir
=
0
;
int
e15invBlink
=
255
;
int
e15knockbackTimer
=
0
;
int
e15hitTimer
=
0
;
int
e15Attack
=
0
;
int
e15armor
=
0
;
int
e15armorRed
=
0
;
int
e15FreezeColor
=
0
;
int
e15FreezeCT
=
0
;
int
e15smokeCT
=
0
;
int
e15smokeFrame
=
0
;
int
e15coinValue
=
0
;
int
e15coinCT
=
0
;
int
e15coinFrame
=
0
;
int
e15coinType
=
0
;
int
e15FireVul
=
0
;
int
e15BoltVul
=
0
;
int
e15AcidVul
=
0
;
int
e15altAnimCT
=
0
;
int
e16HP
=
0
;
int
e16arm
=
0
;
int
e16CT
=
0
;
int
e16Y_CT
=
0
;
int
e16timer
=
0
;
int
e16invTimer
=
0
;
int
e16X
=
0
;
int
e16Y
=
0
;
int
e16Yvel
=
0
;
int
e16R
=
0
;
int
e16G
=
0
;
int
e16Opacity
=
255
;
int
e16frame
=
0
;
int
e16act
=
0
;
int
e16facing
=
0
;
int
e16projA_X
=
0
;
int
e16projA_Y
=
0
;
int
e16projA_frame
=
0
;
int
e16projA_dir
=
0
;
int
e16invBlink
=
255
;
int
e16knockbackTimer
=
0
;
int
e16hitTimer
=
0
;
int
e16Attack
=
0
;
int
e16armor
=
0
;
int
e16armorRed
=
0
;
int
e16FreezeColor
=
0
;
int
e16FreezeCT
=
0
;
int
e16smokeCT
=
0
;
int
e16smokeFrame
=
0
;
int
e16coinValue
=
0
;
int
e16coinCT
=
0
;
int
e16coinFrame
=
0
;
int
e16coinType
=
0
;
int
e16FireVul
=
0
;
int
e16BoltVul
=
0
;
int
e16AcidVul
=
0
;
int
e16altAnimCT
=
0
;
int
e17HP
=
0
;
int
e17arm
=
0
;
int
e17CT
=
0
;
int
e17Y_CT
=
0
;
int
e17timer
=
0
;
int
e17invTimer
=
0
;
int
e17X
=
0
;
int
e17Y
=
0
;
int
e17Yvel
=
0
;
int
e17R
=
0
;
int
e17G
=
0
;
int
e17Opacity
=
255
;
int
e17frame
=
0
;
int
e17act
=
0
;
int
e17facing
=
0
;
int
e17projA_X
=
0
;
int
e17projA_Y
=
0
;
int
e17projA_frame
=
0
;
int
e17projA_dir
=
0
;
int
e17invBlink
=
255
;
int
e17knockbackTimer
=
0
;
int
e17hitTimer
=
0
;
int
e17Attack
=
0
;
int
e17armor
=
0
;
int
e17armorRed
=
0
;
int
e17FreezeColor
=
0
;
int
e17FreezeCT
=
0
;
int
e17smokeCT
=
0
;
int
e17smokeFrame
=
0
;
int
e17coinValue
=
0
;
int
e17coinCT
=
0
;
int
e17coinFrame
=
0
;
int
e17coinType
=
0
;
int
e17FireVul
=
0
;
int
e17BoltVul
=
0
;
int
e17AcidVul
=
0
;
int
e17altAnimCT
=
0
;
int
e18HP
=
0
;
int
e18arm
=
0
;
int
e18CT
=
0
;
int
e18Y_CT
=
0
;
int
e18timer
=
0
;
int
e18invTimer
=
0
;
int
e18X
=
0
;
int
e18Y
=
0
;
int
e18Yvel
=
0
;
int
e18R
=
0
;
int
e18G
=
0
;
int
e18Opacity
=
255
;
int
e18frame
=
0
;
int
e18act
=
0
;
int
e18facing
=
0
;
int
e18projA_X
=
0
;
int
e18projA_Y
=
0
;
int
e18projA_frame
=
0
;
int
e18projA_dir
=
0
;
int
e18invBlink
=
255
;
int
e18knockbackTimer
=
0
;
int
e18hitTimer
=
0
;
int
e18Attack
=
0
;
int
e18armor
=
0
;
int
e18armorRed
=
0
;
int
e18FreezeColor
=
0
;
int
e18FreezeCT
=
0
;
int
e18smokeCT
=
0
;
int
e18smokeFrame
=
0
;
int
e18coinValue
=
0
;
int
e18coinCT
=
0
;
int
e18coinFrame
=
0
;
int
e18coinType
=
0
;
int
e18FireVul
=
0
;
int
e18BoltVul
=
0
;
int
e18AcidVul
=
0
;
int
e18altAnimCT
=
0
;
int
e19HP
=
0
;
int
e19arm
=
0
;
int
e19CT
=
0
;
int
e19Y_CT
=
0
;
int
e19timer
=
0
;
int
e19invTimer
=
0
;
int
e19X
=
0
;
int
e19Y
=
0
;
int
e19Yvel
=
0
;
int
e19R
=
0
;
int
e19G
=
0
;
int
e19Opacity
=
255
;
int
e19frame
=
0
;
int
e19act
=
0
;
int
e19facing
=
0
;
int
e19projA_X
=
0
;
int
e19projA_Y
=
0
;
int
e19projA_frame
=
0
;
int
e19projA_dir
=
0
;
int
e19invBlink
=
255
;
int
e19knockbackTimer
=
0
;
int
e19hitTimer
=
0
;
int
e19Attack
=
0
;
int
e19armor
=
0
;
int
e19armorRed
=
0
;
int
e19FreezeColor
=
0
;
int
e19FreezeCT
=
0
;
int
e19smokeCT
=
0
;
int
e19smokeFrame
=
0
;
int
e19coinValue
=
0
;
int
e19coinCT
=
0
;
int
e19coinFrame
=
0
;
int
e19coinType
=
0
;
int
e19FireVul
=
0
;
int
e19BoltVul
=
0
;
int
e19AcidVul
=
0
;
int
e19altAnimCT
=
0
;
int
e20HP
=
0
;
int
e20arm
=
0
;
int
e20CT
=
0
;
int
e20Y_CT
=
0
;
int
e20timer
=
0
;
int
e20invTimer
=
0
;
int
e20X
=
0
;
int
e20Y
=
0
;
int
e20Yvel
=
0
;
int
e20R
=
0
;
int
e20G
=
0
;
int
e20Opacity
=
255
;
int
e20frame
=
0
;
int
e20act
=
0
;
int
e20facing
=
0
;
int
e20projA_X
=
0
;
int
e20projA_Y
=
0
;
int
e20projA_frame
=
0
;
int
e20projA_dir
=
0
;
int
e20invBlink
=
255
;
int
e20knockbackTimer
=
0
;
int
e20hitTimer
=
0
;
int
e20Attack
=
0
;
int
e20armor
=
0
;
int
e20armorRed
=
0
;
int
e20FreezeColor
=
0
;
int
e20FreezeCT
=
0
;
int
e20smokeCT
=
0
;
int
e20smokeFrame
=
0
;
int
e20coinValue
=
0
;
int
e20coinCT
=
0
;
int
e20coinFrame
=
0
;
int
e20coinType
=
0
;
int
e20FireVul
=
0
;
int
e20BoltVul
=
0
;
int
e20AcidVul
=
0
;
int
e20altAnimCT
=
0
;
int
e11sparkleFr
=
0
;
int
e11sparkleCT
=
0
;
int
e12sparkleFr
=
0
;
int
e12sparkleCT
=
0
;
int
e13sparkleFr
=
0
;
int
e13sparkleCT
=
0
;
int
e14sparkleFr
=
0
;
int
e14sparkleCT
=
0
;
int
e15sparkleFr
=
0
;
int
e15sparkleCT
=
0
;
int
e16sparkleFr
=
0
;
int
e16sparkleCT
=
0
;
int
e17sparkleFr
=
0
;
int
e17sparkleCT
=
0
;
int
e18sparkleFr
=
0
;
int
e18sparkleCT
=
0
;
int
e19sparkleFr
=
0
;
int
e19sparkleCT
=
0
;
int
e20sparkleFr
=
0
;
int
e20sparkleCT
=
0
;
int
e11sparkleCycle
=
0
;
int
e12sparkleCycle
=
0
;
int
e13sparkleCycle
=
0
;
int
e14sparkleCycle
=
0
;
int
e15sparkleCycle
=
0
;
int
e16sparkleCycle
=
0
;
int
e17sparkleCycle
=
0
;
int
e18sparkleCycle
=
0
;
int
e19sparkleCycle
=
0
;
int
e20sparkleCycle
=
0
;
int
e11plinkFr
=
0
;
int
e11plinkCT
=
0
;
int
e12plinkFr
=
0
;
int
e12plinkCT
=
0
;
int
e13plinkFr
=
0
;
int
e13plinkCT
=
0
;
int
e14plinkFr
=
0
;
int
e14plinkCT
=
0
;
int
e15plinkFr
=
0
;
int
e15plinkCT
=
0
;
int
e16plinkFr
=
0
;
int
e16plinkCT
=
0
;
int
e17plinkFr
=
0
;
int
e17plinkCT
=
0
;
int
e18plinkFr
=
0
;
int
e18plinkCT
=
0
;
int
e19plinkFr
=
0
;
int
e19plinkCT
=
0
;
int
e20plinkFr
=
0
;
int
e20plinkCT
=
0
;
int
e11plinkCycle
=
0
;
int
e12plinkCycle
=
0
;
int
e13plinkCycle
=
0
;
int
e14plinkCycle
=
0
;
int
e15plinkCycle
=
0
;
int
e16plinkCycle
=
0
;
int
e17plinkCycle
=
0
;
int
e18plinkCycle
=
0
;
int
e19plinkCycle
=
0
;
int
e20plinkCycle
=
0
;
int
e11reload
=
0
;
int
e12reload
=
0
;
int
e13reload
=
0
;
int
e14reload
=
0
;
int
e15reload
=
0
;
int
e16reload
=
0
;
int
e17reload
=
0
;
int
e18reload
=
0
;
int
e19reload
=
0
;
int
e20reload
=
0
;
int
e11FrameHalf
=
1
;
int
e12FrameHalf
=
1
;
int
e13FrameHalf
=
1
;
int
e14FrameHalf
=
1
;
int
e15FrameHalf
=
1
;
int
e16FrameHalf
=
1
;
int
e17FrameHalf
=
1
;
int
e18FrameHalf
=
1
;
int
e19FrameHalf
=
1
;
int
e20FrameHalf
=
1
;
int
e11projVelX
=
0
;
int
e11projVelY
=
0
;
int
e12projVelX
=
0
;
int
e12projVelY
=
0
;
int
e13projVelX
=
0
;
int
e13projVelY
=
0
;
int
e14projVelX
=
0
;
int
e14projVelY
=
0
;
int
e15projVelX
=
0
;
int
e15projVelY
=
0
;
int
e16projVelX
=
0
;
int
e16projVelY
=
0
;
int
e17projVelX
=
0
;
int
e17projVelY
=
0
;
int
e18projVelX
=
0
;
int
e18projVelY
=
0
;
int
e19projVelX
=
0
;
int
e19projVelY
=
0
;
int
e20projVelX
=
0
;
int
e20projVelY
=
0
;
int
e11burnTimer
,
e12burnTimer
,
e13burnTimer
,
e14burnTimer
,
e15burnTimer
,
e16burnTimer
,
e17burnTimer
,
e18burnTimer
,
e19burnTimer
,
e20burnTimer
=
0
;
int
e11burnCT
,
e12burnCT
,
e13burnCT
,
e14burnCT
,
e15burnCT
,
e16burnCT
,
e17burnCT
,
e18burnCT
,
e19burnCT
,
e20burnCT
=
0
;
int
e11burnFrame
,
e12burnFrame
,
e13burnFrame
,
e14burnFrame
,
e15burnFrame
,
e16burnFrame
,
e17burnFrame
,
e18burnFrame
,
e19burnFrame
,
e20burnFrame
=
0
;
int
e11shockTimer
,
e12shockTimer
,
e13shockTimer
,
e14shockTimer
,
e15shockTimer
,
e16shockTimer
,
e17shockTimer
,
e18shockTimer
,
e19shockTimer
,
e20shockTimer
=
0
;
int
e11shockCT
,
e12shockCT
,
e13shockCT
,
e14shockCT
,
e15shockCT
,
e16shockCT
,
e17shockCT
,
e18shockCT
,
e19shockCT
,
e20shockCT
=
0
;
int
e11shockFrame
,
e12shockFrame
,
e13shockFrame
,
e14shockFrame
,
e15shockFrame
,
e16shockFrame
,
e17shockFrame
,
e18shockFrame
,
e19shockFrame
,
e20shockFrame
=
0
;
int
e11projWidth
=
0
;
int
e11projHeight
=
0
;
int
e12projWidth
=
0
;
int
e12projHeight
=
0
;
int
e13projWidth
=
0
;
int
e13projHeight
=
0
;
int
e14projWidth
=
0
;
int
e14projHeight
=
0
;
int
e15projWidth
=
0
;
int
e15projHeight
=
0
;
int
e16projWidth
=
0
;
int
e16projHeight
=
0
;
int
e17projWidth
=
0
;
int
e17projHeight
=
0
;
int
e18projWidth
=
0
;
int
e18projHeight
=
0
;
int
e19projWidth
=
0
;
int
e19projHeight
=
0
;
int
e20projWidth
=
0
;
int
e20projHeight
=
0
;
int
e11projOrigX
=
0
;
int
e11projOrigY
=
0
;
int
e12projOrigX
=
0
;
int
e12projOrigY
=
0
;
int
e13projOrigX
=
0
;
int
e13projOrigY
=
0
;
int
e14projOrigX
=
0
;
int
e14projOrigY
=
0
;
int
e15projOrigX
=
0
;
int
e15projOrigY
=
0
;
int
e16projOrigX
=
0
;
int
e16projOrigY
=
0
;
int
e17projOrigX
=
0
;
int
e17projOrigY
=
0
;
int
e18projOrigX
=
0
;
int
e18projOrigY
=
0
;
int
e19projOrigX
=
0
;
int
e19projOrigY
=
0
;
int
e20projOrigX
=
0
;
int
e20projOrigY
=
0
;
#endregion
//camera position, fade, etc.
#region Camera int
int
cameraX
=
640
;
//camera base x-pos
int
cameraY
=
360
;
//camera base y-pos
int
drgnCamX
=
0
;
//camera x-pos modifier based on DRAGON's x position
int
drgnCamY
=
0
;
//camera y-pos modifier based on DRAGON's y position
int
drgnCamVel
=
0
;
int
cameraMaxX
=
2000
;
int
cameraMaxY
=
900
;
int
cameraMinY
=
0
;
int
opacity
=
0
;
//opacity of black matte for screen transitions
int
fadeCT
=
0
;
#endregion
#region Level Up Data
int
drgnDRTotal
,
drgnBreathTotal
,
drgnClawTotal
,
printHPMax
=
0
;
#endregion
#region explosion int
int
exp1CT
=
0
;
int
exp1Frame
=
0
;
int
exp2CT
=
0
;
int
exp2Frame
=
0
;
int
exp3CT
=
0
;
int
exp3Frame
=
0
;
int
exp4CT
=
0
;
int
exp4Frame
=
0
;
int
exp5CT
=
0
;
int
exp5Frame
=
0
;
int
exp6CT
=
0
;
int
exp6Frame
=
0
;
int
exp1Wait
=
0
;
int
exp2Wait
=
0
;
int
exp3Wait
=
0
;
int
exp4Wait
=
0
;
int
exp5Wait
=
0
;
int
exp6Wait
=
0
;
int
exp1X
=
0
;
int
exp1Y
=
0
;
int
exp2X
=
0
;
int
exp2Y
=
0
;
int
exp3X
=
0
;
int
exp3Y
=
0
;
int
exp4X
=
0
;
int
exp4Y
=
0
;
int
exp5X
=
0
;
int
exp5Y
=
0
;
int
exp6X
=
0
;
int
exp6Y
=
0
;
#endregion
int
storyOpacity
=
0
;
int
storyOpacityCT
=
0
;
int
overlayOpacity
=
0
;
int
overlayCT
=
0
;
int
eventWait
=
0
;
int
eventXVel
=
0
;
int
eventYVel
=
0
;
int
defeatCT
=
0
;
int
warpCT
=
0
;
int
warpFrame
=
0
;
int
treasureWindowCT
=
0
;
int
treasureWindowFrame
=
0
;
int
treasureWindowX
=
-
150
;
int
blackMatteOpacity
=
0
;
int
whiteMatteOpacity
=
0
;
int
hoardAmt
=
0
;
#endregion
#region All bool
bool
steamAPIOn
=
false
;
bool
actionStagePause
=
false
;
bool
updateGold
=
false
;
bool
boss1NoDmg
=
false
;
bool
boss2NoDmg
=
false
;
bool
boss3NoDmg
=
false
;
bool
boss4NoDmg
=
false
;
bool
boss5NoDmg
=
false
;
bool
assignKey
=
false
;
bool
tutorialOn
=
false
;
bool
seenTutorial
=
false
;
bool
showPause
=
false
;
bool
fontTypeOn
=
false
;
bool
bonusOn
=
false
;
bool
skipStory
=
false
;
bool
hovercraftExplosion
=
false
;
#region NPC bool
bool
niaOn
=
false
;
bool
squireOn
=
false
;
bool
heavyOn
=
false
;
bool
bowOn
=
false
;
#endregion
#region SFX bool
bool
menuYesPlay
,
menuNoPlay
,
menuTogglePlay
,
pageTurnPlay
,
sfxWarpPlay
=
false
;
bool
jumpPlay
,
waterjumpPlay
,
damagePlay
,
slashPlay
,
splashPlay
=
false
;
bool
plinkPlay
,
coinPlay
,
freezePlay
,
enginePlay
=
false
;
bool
smokePlay
=
false
;
bool
gunshotPlay
,
cannonPlay
,
explosionPlay
,
thunkPlay
=
false
;
bool
thunderProjPlay
,
thunderBlastPlay
,
invisPlay
=
false
;
bool
laserPlay
,
laserCharge
,
shortCharge
=
false
;
bool
teleportPlay
=
false
;
bool
fireballPlay
=
false
;
bool
spearPlay
,
notePlay
=
false
;
bool
steamPlay
,
arrowPlay
,
lancePlay
,
expAltPlay
,
thudPlay
=
false
;
bool
sprayProx1
,
sprayProx2
,
sprayProx3
=
false
;
bool
spinProx1
,
spinProx2
,
spinProx3
,
spinProx4
=
false
;
bool
flameProx1
,
flameProx2
,
flameProx3
,
flameProx4
,
flameProx5
=
false
;
bool
laserProx1
,
laserProx2
,
laserProx3
,
laserProx4
=
false
;
bool
playFlameWall
=
false
;
bool
acid1
,
acid2
,
acid3
,
acid4
,
flame1
,
flame2
,
flame3
,
flame4
,
flame5
,
spin1
,
spin2
,
spin3
,
spin4
,
laser1
,
laser2
,
laser3
,
laser4
,
burrowOn
,
snowOn
=
false
;
#endregion
#region 2-1 puzzle
bool
waterRisingOn
=
false
;
bool
waterPuzzleComplete
=
false
;
#endregion
#region 2-2 puzzle
bool
hovercraftOn
=
true
;
bool
hovercraftSink
=
false
;
bool
puzzleExplosion
=
false
;
bool
attackedFish
=
false
;
#endregion
#region 2-3 puzzle
bool
sheepOnGround
=
true
;
bool
capeReady
=
true
;
#endregion
#region 2-4 puzzle
bool
haveKey
=
true
;
bool
door1Open
=
false
;
bool
door2Open
=
false
;
#endregion
#region 3-3 puzzle
bool
doorOpen
=
false
;
#endregion
#region 4-1 puzzle
bool
machineryElectrified
=
false
;
#endregion
#region 4-2 puzzle
bool
cannonDefeated
=
false
;
bool
wickLit
=
false
;
bool
enemyCannonFire
=
false
;
bool
playerCannonFire
=
false
;
#endregion
#region 4-3 var
bool
floor1On
=
false
;
bool
floor2On
=
false
;
bool
floor3On
=
false
;
#endregion
#region 5-2 puzzle
bool
defenderFrozen
=
false
;
bool
spyFriendly
=
false
;
bool
spyMaskOff
=
false
;
bool
spyProj1On
=
false
;
bool
spyProj2On
=
false
;
bool
spyProj3On
=
false
;
bool
drgnOnCar
=
false
;
bool
spyFaceR
=
true
;
bool
daggerFaceR
=
true
;
#endregion
#region 6-1 puzzle
bool
puzzleCorrect
=
false
;
bool
puzzleSound
=
false
;
bool
alienProj1
=
false
;
bool
alienProj2
=
false
;
bool
alienProj3
=
false
;
bool
alienProj4
=
false
;
#endregion
#region 6-B not boss
bool
needStarPos
=
false
;
#endregion
#region obstacles
bool
obs1Up
=
false
;
bool
obs2Up
=
false
;
bool
obs3Up
=
false
;
bool
obs4Up
=
false
;
bool
obs5Up
=
false
;
bool
obs6Up
=
false
;
bool
obs7Up
=
false
;
bool
obs8Up
=
false
;
bool
obs9Up
=
false
;
bool
obs10Up
=
false
;
#endregion
#region boat
bool
boat1Left
=
false
;
bool
boat1Right
=
false
;
bool
boat2Left
=
false
;
bool
boat2Right
=
false
;
bool
boat1TouchL
=
false
;
bool
boat1TouchR
=
false
;
bool
boat2TouchL
=
false
;
bool
boat2TouchR
=
false
;
bool
onBoat1
=
false
;
bool
onBoat2
=
false
;
#endregion
#region explosions
bool
exp1On
=
false
;
bool
exp2On
=
false
;
bool
exp3On
=
false
;
bool
exp4On
=
false
;
bool
exp5On
=
false
;
bool
exp6On
=
false
;
bool
expSerial
=
false
;
#endregion
bool
fadedIn
=
true
;
//dictates fade in matte
bool
whiteMatte
,
whiteMatteUp
,
whiteMatteDown
=
false
;
bool
blackMatte
,
blackMatteUp
,
blackMatteDown
=
false
;
bool
pressUp
,
lastDirUp
=
false
;
bool
optionsLook
=
false
;
bool
fromStory
=
false
;
bool
runEvent
=
false
;
bool
dragonDash
=
false
;
bool
drgnSpikeDamage
=
false
;
//related to title screen
bool
displayLogo
=
true
;
//display logo at startup
bool
displayTitle
=
false
;
//display title after logo
bool
titleInPlace
=
false
;
bool
treasureWindowUp
,
treasureWindowDown
=
false
;
bool
inMud
=
false
;
bool
waterRising
=
false
;
bool
from4e1
=
false
;
bool
from4e2
=
false
;
bool
stage2e4Left
=
false
;
bool
stage2e4Right
=
false
;
bool
waterfall1Frozen
,
waterfall2Frozen
=
false
;
#region Water bool
bool
drgnUnderwater
=
false
;
bool
underwaterBreath
=
false
;
bool
needSplashInLoc
=
false
;
bool
needSplashOutLoc
=
false
;
bool
splashIn
=
false
;
bool
splashOut
=
false
;
#endregion
//related to world map
#region World Map bool
bool
escMenu
=
false
;
//check if ESC is up
bool
on1e2
=
false
;
bool
on1e3
=
false
;
bool
on1eB
=
false
;
bool
on2e1
=
false
;
bool
on2e2
=
false
;
bool
on2e3
=
false
;
bool
on2eB
=
false
;
bool
on3e1
=
false
;
bool
on3e2
=
false
;
bool
on3e3
=
false
;
bool
on3eB
=
false
;
bool
on4e1
=
false
;
bool
on4e2
=
false
;
bool
on4e3
=
false
;
bool
on4e4
=
false
;
bool
on4eB
=
false
;
bool
on5e1
=
false
;
bool
on5e2
=
false
;
bool
on5eB
=
false
;
bool
on6e1
=
false
;
bool
on6eB
=
false
;
bool
on7eB
=
false
;
bool
mapArrowUp
=
false
;
bool
mapArrowRight
=
false
;
bool
mapArrowDown
=
false
;
bool
mapArrowLeft
=
false
;
#endregion
//related to player sprite
#region Player Sprite bool
bool
drgnWait
=
true
;
//if DRAGON isn't moving at all
bool
drgnOnGround
=
false
;
//if DRAGON is touching solid ground
bool
drgnFaceR
=
true
;
//if DRAGON is facing right
bool
usingClaw
=
false
;
//to stagger claw usage
bool
clawNoMove
=
false
;
//to prevent movement during claw animation
bool
drgnFlight
=
false
;
//checks if DRAGON is flying
bool
drgnIdle
=
false
;
//checks if DRAGON is doing idle animation
bool
drgnFire
=
false
;
//checks if DRAGON is breathing fire
bool
touchWallL
=
false
;
bool
touchWallR
=
false
;
bool
drgnKnockback
=
false
;
bool
drgnInvulnerable
=
false
;
bool
drgnHit
=
false
;
bool
waterfallKnockback
=
false
;
bool
duckStop
=
false
;
bool
touchLe1
=
false
;
bool
touchRe1
=
false
;
bool
touchLe2
=
false
;
bool
touchRe2
=
false
;
bool
touchLe3
=
false
;
bool
touchRe3
=
false
;
bool
touchLe4
=
false
;
bool
touchRe4
=
false
;
bool
touchLe5
=
false
;
bool
touchRe5
=
false
;
bool
touchLe6
=
false
;
bool
touchRe6
=
false
;
bool
touchLe7
=
false
;
bool
touchRe7
=
false
;
bool
touchLe8
=
false
;
bool
touchRe8
=
false
;
bool
touchLe9
=
false
;
bool
touchRe9
=
false
;
bool
touchLe10
=
false
;
bool
touchRe10
=
false
;
bool
touchLe11
=
false
;
bool
touchRe11
=
false
;
bool
touchLe12
=
false
;
bool
touchRe12
=
false
;
bool
touchLe13
=
false
;
bool
touchRe13
=
false
;
bool
touchLe14
=
false
;
bool
touchRe14
=
false
;
bool
touchLe15
=
false
;
bool
touchRe15
=
false
;
bool
touchLe16
=
false
;
bool
touchRe16
=
false
;
bool
touchLe17
=
false
;
bool
touchRe17
=
false
;
bool
touchLe18
=
false
;
bool
touchRe18
=
false
;
bool
touchLe19
=
false
;
bool
touchRe19
=
false
;
bool
touchLe20
=
false
;
bool
touchRe20
=
false
;
bool
e1stand
=
false
;
bool
e2stand
=
false
;
bool
e3stand
=
false
;
bool
e4stand
=
false
;
bool
e5stand
=
false
;
bool
e6stand
=
false
;
bool
e7stand
=
false
;
bool
e8stand
=
false
;
bool
e9stand
=
false
;
bool
e10stand
=
false
;
bool
e11stand
=
false
;
bool
e12stand
=
false
;
bool
e13stand
=
false
;
bool
e14stand
=
false
;
bool
e15stand
=
false
;
bool
e16stand
=
false
;
bool
e17stand
=
false
;
bool
e18stand
=
false
;
bool
e19stand
=
false
;
bool
e20stand
=
false
;
#endregion
//related to breath attack
#region Breath bool
bool
haveBolt
=
false
;
bool
haveFrost
=
false
;
bool
haveAcid
=
false
;
bool
haveGanja
=
false
;
#endregion
//related to have treasure
#region Treasure bool
bool
treasurePickUp
=
false
;
bool
pickUp1
=
false
;
bool
pickUp2
=
false
;
bool
pickUp3
=
false
;
bool
pickUp4
=
false
;
bool
pickUp5
=
false
;
bool
pickUp6
=
false
;
bool
pickUp7
=
false
;
bool
pickUp8
=
false
;
bool
pickUp9
=
false
;
bool
pickUp10
=
false
;
bool
pickUp11
=
false
;
bool
pickUp12
=
false
;
bool
pickUp13
=
false
;
bool
pickUp14
=
false
;
bool
pickUp15
=
false
;
bool
pickUp16
=
false
;
bool
pickUp17
=
false
;
bool
pickUp18
=
false
;
bool
pickUp19
=
false
;
bool
pickUp20
=
false
;
bool
pickUp21
=
false
;
bool
pickUp22
=
false
;
bool
pickUp23
=
false
;
bool
pickUp24
=
false
;
bool
pickUp25
=
false
;
bool
pickUpAcid
=
false
;
bool
have01Hatchling
=
false
;
bool
have02Smile
=
false
;
bool
have03Crest
=
false
;
bool
have04Underpants
=
false
;
bool
have05Sollerets
=
false
;
bool
have06Scepter
=
false
;
bool
have07Momiji
=
false
;
bool
have08Ninjato
=
false
;
bool
have09Ring
=
false
;
bool
have10Sunset
=
false
;
bool
have11Dreihander
=
false
;
bool
have12Endeavour
=
false
;
bool
have13Doll
=
false
;
bool
have14Liqueur
=
false
;
bool
have15Penultima
=
false
;
bool
have16Leaf
=
false
;
bool
have17HTTYD
=
false
;
bool
have18Gust
=
false
;
bool
have19Shirt
=
false
;
bool
have20Deduction
=
false
;
bool
have21Topaz
=
false
;
bool
have22Sapphire
=
false
;
bool
have23Garnet
=
false
;
bool
have24Ruby
=
false
;
bool
have25Diamond
=
false
;
#endregion
//related to enemy status
#region Enemy Status bool
bool
e1spawn
=
false
;
bool
e1frozen
=
false
;
bool
e1shoot
=
false
;
bool
e1invulnerable
=
false
;
bool
e1faceR
=
false
;
bool
e1knockback
=
false
;
bool
e1knockbackRes
=
false
;
bool
e1onGround
=
true
;
bool
e1proximity
=
false
;
bool
e1touchWallR
=
false
;
bool
e1touchWallL
=
false
;
bool
e1breathhit
=
false
;
bool
e1clawhit
=
false
;
bool
e1hit
=
false
;
bool
e1peaceful
=
false
;
bool
e1frRes
=
false
;
bool
e1peaceRes
=
false
;
bool
e1coins
=
false
;
bool
e1smoke
=
false
;
bool
e1coinTouch
=
false
;
bool
e1BurnVul
=
false
;
bool
e1ShockVul
=
false
;
bool
e1altAnim
=
false
;
bool
e2spawn
=
false
;
bool
e2frozen
=
false
;
bool
e2shoot
=
false
;
bool
e2invulnerable
=
false
;
bool
e2faceR
=
false
;
bool
e2knockback
=
false
;
bool
e2knockbackRes
=
false
;
bool
e2onGround
=
true
;
bool
e2proximity
=
false
;
bool
e2touchWallR
=
false
;
bool
e2touchWallL
=
false
;
bool
e2breathhit
=
false
;
bool
e2clawhit
=
false
;
bool
e2hit
=
false
;
bool
e2peaceful
=
false
;
bool
e2frRes
=
false
;
bool
e2peaceRes
=
false
;
bool
e2coins
=
false
;
bool
e2smoke
=
false
;
bool
e2coinTouch
=
false
;
bool
e2BurnVul
=
false
;
bool
e2ShockVul
=
false
;
bool
e2altAnim
=
false
;
bool
e3spawn
=
false
;
bool
e3frozen
=
false
;
bool
e3shoot
=
false
;
bool
e3invulnerable
=
false
;
bool
e3faceR
=
false
;
bool
e3knockback
=
false
;
bool
e3knockbackRes
=
false
;
bool
e3onGround
=
true
;
bool
e3proximity
=
false
;
bool
e3touchWallR
=
false
;
bool
e3touchWallL
=
false
;
bool
e3breathhit
=
false
;
bool
e3clawhit
=
false
;
bool
e3hit
=
false
;
bool
e3peaceful
=
false
;
bool
e3frRes
=
false
;
bool
e3peaceRes
=
false
;
bool
e3coins
=
false
;
bool
e3smoke
=
false
;
bool
e3coinTouch
=
false
;
bool
e3BurnVul
=
false
;
bool
e3ShockVul
=
false
;
bool
e3altAnim
=
false
;
bool
e4spawn
=
false
;
bool
e4frozen
=
false
;
bool
e4shoot
=
false
;
bool
e4invulnerable
=
false
;
bool
e4faceR
=
false
;
bool
e4knockback
=
false
;
bool
e4knockbackRes
=
false
;
bool
e4onGround
=
true
;
bool
e4proximity
=
false
;
bool
e4touchWallR
=
false
;
bool
e4touchWallL
=
false
;
bool
e4breathhit
=
false
;
bool
e4clawhit
=
false
;
bool
e4hit
=
false
;
bool
e4peaceful
=
false
;
bool
e4frRes
=
false
;
bool
e4peaceRes
=
false
;
bool
e4coins
=
false
;
bool
e4smoke
=
false
;
bool
e4coinTouch
=
false
;
bool
e4BurnVul
=
false
;
bool
e4ShockVul
=
false
;
bool
e4altAnim
=
false
;
bool
e5spawn
=
false
;
bool
e5frozen
=
false
;
bool
e5shoot
=
false
;
bool
e5invulnerable
=
false
;
bool
e5faceR
=
false
;
bool
e5knockback
=
false
;
bool
e5knockbackRes
=
false
;
bool
e5onGround
=
true
;
bool
e5proximity
=
false
;
bool
e5touchWallR
=
false
;
bool
e5touchWallL
=
false
;
bool
e5breathhit
=
false
;
bool
e5clawhit
=
false
;
bool
e5hit
=
false
;
bool
e5peaceful
=
false
;
bool
e5frRes
=
false
;
bool
e5peaceRes
=
false
;
bool
e5coins
=
false
;
bool
e5smoke
=
false
;
bool
e5coinTouch
=
false
;
bool
e5BurnVul
=
false
;
bool
e5ShockVul
=
false
;
bool
e5altAnim
=
false
;
bool
e6spawn
=
false
;
bool
e6frozen
=
false
;
bool
e6shoot
=
false
;
bool
e6invulnerable
=
false
;
bool
e6faceR
=
false
;
bool
e6knockback
=
false
;
bool
e6knockbackRes
=
false
;
bool
e6onGround
=
true
;
bool
e6proximity
=
false
;
bool
e6touchWallR
=
false
;
bool
e6touchWallL
=
false
;
bool
e6breathhit
=
false
;
bool
e6clawhit
=
false
;
bool
e6hit
=
false
;
bool
e6peaceful
=
false
;
bool
e6frRes
=
false
;
bool
e6peaceRes
=
false
;
bool
e6coins
=
false
;
bool
e6smoke
=
false
;
bool
e6coinTouch
=
false
;
bool
e6BurnVul
=
false
;
bool
e6ShockVul
=
false
;
bool
e6altAnim
=
false
;
bool
e7spawn
=
false
;
bool
e7frozen
=
false
;
bool
e7shoot
=
false
;
bool
e7invulnerable
=
false
;
bool
e7faceR
=
false
;
bool
e7knockback
=
false
;
bool
e7knockbackRes
=
false
;
bool
e7onGround
=
true
;
bool
e7proximity
=
false
;
bool
e7touchWallR
=
false
;
bool
e7touchWallL
=
false
;
bool
e7breathhit
=
false
;
bool
e7clawhit
=
false
;
bool
e7hit
=
false
;
bool
e7peaceful
=
false
;
bool
e7frRes
=
false
;
bool
e7peaceRes
=
false
;
bool
e7coins
=
false
;
bool
e7smoke
=
false
;
bool
e7coinTouch
=
false
;
bool
e7BurnVul
=
false
;
bool
e7ShockVul
=
false
;
bool
e7altAnim
=
false
;
bool
e8spawn
=
false
;
bool
e8frozen
=
false
;
bool
e8shoot
=
false
;
bool
e8invulnerable
=
false
;
bool
e8faceR
=
false
;
bool
e8knockback
=
false
;
bool
e8knockbackRes
=
false
;
bool
e8onGround
=
true
;
bool
e8proximity
=
false
;
bool
e8touchWallR
=
false
;
bool
e8touchWallL
=
false
;
bool
e8breathhit
=
false
;
bool
e8clawhit
=
false
;
bool
e8hit
=
false
;
bool
e8peaceful
=
false
;
bool
e8frRes
=
false
;
bool
e8peaceRes
=
false
;
bool
e8coins
=
false
;
bool
e8smoke
=
false
;
bool
e8coinTouch
=
false
;
bool
e8BurnVul
=
false
;
bool
e8ShockVul
=
false
;
bool
e8altAnim
=
false
;
bool
e9spawn
=
false
;
bool
e9frozen
=
false
;
bool
e9shoot
=
false
;
bool
e9invulnerable
=
false
;
bool
e9faceR
=
false
;
bool
e9knockback
=
false
;
bool
e9knockbackRes
=
false
;
bool
e9onGround
=
true
;
bool
e9proximity
=
false
;
bool
e9touchWallR
=
false
;
bool
e9touchWallL
=
false
;
bool
e9breathhit
=
false
;
bool
e9clawhit
=
false
;
bool
e9hit
=
false
;
bool
e9peaceful
=
false
;
bool
e9frRes
=
false
;
bool
e9peaceRes
=
false
;
bool
e9coins
=
false
;
bool
e9smoke
=
false
;
bool
e9coinTouch
=
false
;
bool
e9BurnVul
=
false
;
bool
e9ShockVul
=
false
;
bool
e9altAnim
=
false
;
bool
e10spawn
=
false
;
bool
e10frozen
=
false
;
bool
e10shoot
=
false
;
bool
e10invulnerable
=
false
;
bool
e10faceR
=
false
;
bool
e10knockback
=
false
;
bool
e10knockbackRes
=
false
;
bool
e10onGround
=
true
;
bool
e10proximity
=
false
;
bool
e10touchWallR
=
false
;
bool
e10touchWallL
=
false
;
bool
e10breathhit
=
false
;
bool
e10clawhit
=
false
;
bool
e10hit
=
false
;
bool
e10peaceful
=
false
;
bool
e10frRes
=
false
;
bool
e10peaceRes
=
false
;
bool
e10coins
=
false
;
bool
e10smoke
=
false
;
bool
e10coinTouch
=
false
;
bool
e10BurnVul
=
false
;
bool
e10ShockVul
=
false
;
bool
e10altAnim
=
false
;
bool
e1sparkleOn
=
false
;
bool
e2sparkleOn
=
false
;
bool
e3sparkleOn
=
false
;
bool
e4sparkleOn
=
false
;
bool
e5sparkleOn
=
false
;
bool
e6sparkleOn
=
false
;
bool
e7sparkleOn
=
false
;
bool
e8sparkleOn
=
false
;
bool
e9sparkleOn
=
false
;
bool
e10sparkleOn
=
false
;
bool
e1plinkOn
=
false
;
bool
e2plinkOn
=
false
;
bool
e3plinkOn
=
false
;
bool
e4plinkOn
=
false
;
bool
e5plinkOn
=
false
;
bool
e6plinkOn
=
false
;
bool
e7plinkOn
=
false
;
bool
e8plinkOn
=
false
;
bool
e9plinkOn
=
false
;
bool
e10plinkOn
=
false
;
bool
e1projectile
=
false
;
bool
e2projectile
=
false
;
bool
e3projectile
=
false
;
bool
e4projectile
=
false
;
bool
e5projectile
=
false
;
bool
e6projectile
=
false
;
bool
e7projectile
=
false
;
bool
e8projectile
=
false
;
bool
e9projectile
=
false
;
bool
e10projectile
=
false
;
bool
e1projRef
=
false
;
bool
e2projRef
=
false
;
bool
e3projRef
=
false
;
bool
e4projRef
=
false
;
bool
e5projRef
=
false
;
bool
e6projRef
=
false
;
bool
e7projRef
=
false
;
bool
e8projRef
=
false
;
bool
e9projRef
=
false
;
bool
e10projRef
=
false
;
bool
e1projRefY
,
e2projRefY
,
e3projRefY
,
e4projRefY
,
e5projRefY
,
e6projRefY
,
e7projRefY
,
e8projRefY
,
e9projRefY
,
e10projRefY
=
false
;
bool
e1burn
,
e2burn
,
e3burn
,
e4burn
,
e5burn
,
e6burn
,
e7burn
,
e8burn
,
e9burn
,
e10burn
=
false
;
bool
e1shock
,
e2shock
,
e3shock
,
e4shock
,
e5shock
,
e6shock
,
e7shock
,
e8shock
,
e9shock
,
e10shock
=
false
;
bool
e11spawn
=
false
;
bool
e11frozen
=
false
;
bool
e11shoot
=
false
;
bool
e11invulnerable
=
false
;
bool
e11faceR
=
false
;
bool
e11knockback
=
false
;
bool
e11knockbackRes
=
false
;
bool
e11onGround
=
true
;
bool
e11proximity
=
false
;
bool
e11touchWallR
=
false
;
bool
e11touchWallL
=
false
;
bool
e11breathhit
=
false
;
bool
e11clawhit
=
false
;
bool
e11hit
=
false
;
bool
e11peaceful
=
false
;
bool
e11frRes
=
false
;
bool
e11peaceRes
=
false
;
bool
e11coins
=
false
;
bool
e11smoke
=
false
;
bool
e11coinTouch
=
false
;
bool
e11BurnVul
=
false
;
bool
e11ShockVul
=
false
;
bool
e11altAnim
=
false
;
bool
e12spawn
=
false
;
bool
e12frozen
=
false
;
bool
e12shoot
=
false
;
bool
e12invulnerable
=
false
;
bool
e12faceR
=
false
;
bool
e12knockback
=
false
;
bool
e12knockbackRes
=
false
;
bool
e12onGround
=
true
;
bool
e12proximity
=
false
;
bool
e12touchWallR
=
false
;
bool
e12touchWallL
=
false
;
bool
e12breathhit
=
false
;
bool
e12clawhit
=
false
;
bool
e12hit
=
false
;
bool
e12peaceful
=
false
;
bool
e12frRes
=
false
;
bool
e12peaceRes
=
false
;
bool
e12coins
=
false
;
bool
e12smoke
=
false
;
bool
e12coinTouch
=
false
;
bool
e12BurnVul
=
false
;
bool
e12ShockVul
=
false
;
bool
e12altAnim
=
false
;
bool
e13spawn
=
false
;
bool
e13frozen
=
false
;
bool
e13shoot
=
false
;
bool
e13invulnerable
=
false
;
bool
e13faceR
=
false
;
bool
e13knockback
=
false
;
bool
e13knockbackRes
=
false
;
bool
e13onGround
=
true
;
bool
e13proximity
=
false
;
bool
e13touchWallR
=
false
;
bool
e13touchWallL
=
false
;
bool
e13breathhit
=
false
;
bool
e13clawhit
=
false
;
bool
e13hit
=
false
;
bool
e13peaceful
=
false
;
bool
e13frRes
=
false
;
bool
e13peaceRes
=
false
;
bool
e13coins
=
false
;
bool
e13smoke
=
false
;
bool
e13coinTouch
=
false
;
bool
e13BurnVul
=
false
;
bool
e13ShockVul
=
false
;
bool
e13altAnim
=
false
;
bool
e14spawn
=
false
;
bool
e14frozen
=
false
;
bool
e14shoot
=
false
;
bool
e14invulnerable
=
false
;
bool
e14faceR
=
false
;
bool
e14knockback
=
false
;
bool
e14knockbackRes
=
false
;
bool
e14onGround
=
true
;
bool
e14proximity
=
false
;
bool
e14touchWallR
=
false
;
bool
e14touchWallL
=
false
;
bool
e14breathhit
=
false
;
bool
e14clawhit
=
false
;
bool
e14hit
=
false
;
bool
e14peaceful
=
false
;
bool
e14frRes
=
false
;
bool
e14peaceRes
=
false
;
bool
e14coins
=
false
;
bool
e14smoke
=
false
;
bool
e14coinTouch
=
false
;
bool
e14BurnVul
=
false
;
bool
e14ShockVul
=
false
;
bool
e14altAnim
=
false
;
bool
e15spawn
=
false
;
bool
e15frozen
=
false
;
bool
e15shoot
=
false
;
bool
e15invulnerable
=
false
;
bool
e15faceR
=
false
;
bool
e15knockback
=
false
;
bool
e15knockbackRes
=
false
;
bool
e15onGround
=
true
;
bool
e15proximity
=
false
;
bool
e15touchWallR
=
false
;
bool
e15touchWallL
=
false
;
bool
e15breathhit
=
false
;
bool
e15clawhit
=
false
;
bool
e15hit
=
false
;
bool
e15peaceful
=
false
;
bool
e15frRes
=
false
;
bool
e15peaceRes
=
false
;
bool
e15coins
=
false
;
bool
e15smoke
=
false
;
bool
e15coinTouch
=
false
;
bool
e15BurnVul
=
false
;
bool
e15ShockVul
=
false
;
bool
e15altAnim
=
false
;
bool
e16spawn
=
false
;
bool
e16frozen
=
false
;
bool
e16shoot
=
false
;
bool
e16invulnerable
=
false
;
bool
e16faceR
=
false
;
bool
e16knockback
=
false
;
bool
e16knockbackRes
=
false
;
bool
e16onGround
=
true
;
bool
e16proximity
=
false
;
bool
e16touchWallR
=
false
;
bool
e16touchWallL
=
false
;
bool
e16breathhit
=
false
;
bool
e16clawhit
=
false
;
bool
e16hit
=
false
;
bool
e16peaceful
=
false
;
bool
e16frRes
=
false
;
bool
e16peaceRes
=
false
;
bool
e16coins
=
false
;
bool
e16smoke
=
false
;
bool
e16coinTouch
=
false
;
bool
e16BurnVul
=
false
;
bool
e16ShockVul
=
false
;
bool
e16altAnim
=
false
;
bool
e17spawn
=
false
;
bool
e17frozen
=
false
;
bool
e17shoot
=
false
;
bool
e17invulnerable
=
false
;
bool
e17faceR
=
false
;
bool
e17knockback
=
false
;
bool
e17knockbackRes
=
false
;
bool
e17onGround
=
true
;
bool
e17proximity
=
false
;
bool
e17touchWallR
=
false
;
bool
e17touchWallL
=
false
;
bool
e17breathhit
=
false
;
bool
e17clawhit
=
false
;
bool
e17hit
=
false
;
bool
e17peaceful
=
false
;
bool
e17frRes
=
false
;
bool
e17peaceRes
=
false
;
bool
e17coins
=
false
;
bool
e17smoke
=
false
;
bool
e17coinTouch
=
false
;
bool
e17BurnVul
=
false
;
bool
e17ShockVul
=
false
;
bool
e17altAnim
=
false
;
bool
e18spawn
=
false
;
bool
e18frozen
=
false
;
bool
e18shoot
=
false
;
bool
e18invulnerable
=
false
;
bool
e18faceR
=
false
;
bool
e18knockback
=
false
;
bool
e18knockbackRes
=
false
;
bool
e18onGround
=
true
;
bool
e18proximity
=
false
;
bool
e18touchWallR
=
false
;
bool
e18touchWallL
=
false
;
bool
e18breathhit
=
false
;
bool
e18clawhit
=
false
;
bool
e18hit
=
false
;
bool
e18peaceful
=
false
;
bool
e18frRes
=
false
;
bool
e18peaceRes
=
false
;
bool
e18coins
=
false
;
bool
e18smoke
=
false
;
bool
e18coinTouch
=
false
;
bool
e18BurnVul
=
false
;
bool
e18ShockVul
=
false
;
bool
e18altAnim
=
false
;
bool
e19spawn
=
false
;
bool
e19frozen
=
false
;
bool
e19shoot
=
false
;
bool
e19invulnerable
=
false
;
bool
e19faceR
=
false
;
bool
e19knockback
=
false
;
bool
e19knockbackRes
=
false
;
bool
e19onGround
=
true
;
bool
e19proximity
=
false
;
bool
e19touchWallR
=
false
;
bool
e19touchWallL
=
false
;
bool
e19breathhit
=
false
;
bool
e19clawhit
=
false
;
bool
e19hit
=
false
;
bool
e19peaceful
=
false
;
bool
e19frRes
=
false
;
bool
e19peaceRes
=
false
;
bool
e19coins
=
false
;
bool
e19smoke
=
false
;
bool
e19coinTouch
=
false
;
bool
e19BurnVul
=
false
;
bool
e19ShockVul
=
false
;
bool
e19altAnim
=
false
;
bool
e20spawn
=
false
;
bool
e20frozen
=
false
;
bool
e20shoot
=
false
;
bool
e20invulnerable
=
false
;
bool
e20faceR
=
false
;
bool
e20knockback
=
false
;
bool
e20knockbackRes
=
false
;
bool
e20onGround
=
true
;
bool
e20proximity
=
false
;
bool
e20touchWallR
=
false
;
bool
e20touchWallL
=
false
;
bool
e20breathhit
=
false
;
bool
e20clawhit
=
false
;
bool
e20hit
=
false
;
bool
e20peaceful
=
false
;
bool
e20frRes
=
false
;
bool
e20peaceRes
=
false
;
bool
e20coins
=
false
;
bool
e20smoke
=
false
;
bool
e20coinTouch
=
false
;
bool
e20BurnVul
=
false
;
bool
e20ShockVul
=
false
;
bool
e20altAnim
=
false
;
bool
e11sparkleOn
=
false
;
bool
e12sparkleOn
=
false
;
bool
e13sparkleOn
=
false
;
bool
e14sparkleOn
=
false
;
bool
e15sparkleOn
=
false
;
bool
e16sparkleOn
=
false
;
bool
e17sparkleOn
=
false
;
bool
e18sparkleOn
=
false
;
bool
e19sparkleOn
=
false
;
bool
e20sparkleOn
=
false
;
bool
e11plinkOn
=
false
;
bool
e12plinkOn
=
false
;
bool
e13plinkOn
=
false
;
bool
e14plinkOn
=
false
;
bool
e15plinkOn
=
false
;
bool
e16plinkOn
=
false
;
bool
e17plinkOn
=
false
;
bool
e18plinkOn
=
false
;
bool
e19plinkOn
=
false
;
bool
e20plinkOn
=
false
;
bool
e11projectile
=
false
;
bool
e12projectile
=
false
;
bool
e13projectile
=
false
;
bool
e14projectile
=
false
;
bool
e15projectile
=
false
;
bool
e16projectile
=
false
;
bool
e17projectile
=
false
;
bool
e18projectile
=
false
;
bool
e19projectile
=
false
;
bool
e20projectile
=
false
;
bool
e11projRef
=
false
;
bool
e12projRef
=
false
;
bool
e13projRef
=
false
;
bool
e14projRef
=
false
;
bool
e15projRef
=
false
;
bool
e16projRef
=
false
;
bool
e17projRef
=
false
;
bool
e18projRef
=
false
;
bool
e19projRef
=
false
;
bool
e20projRef
=
false
;
bool
e11projRefY
,
e12projRefY
,
e13projRefY
,
e14projRefY
,
e15projRefY
,
e16projRefY
,
e17projRefY
,
e18projRefY
,
e19projRefY
,
e20projRefY
=
false
;
bool
e11burn
,
e12burn
,
e13burn
,
e14burn
,
e15burn
,
e16burn
,
e17burn
,
e18burn
,
e19burn
,
e20burn
=
false
;
bool
e11shock
,
e12shock
,
e13shock
,
e14shock
,
e15shock
,
e16shock
,
e17shock
,
e18shock
,
e19shock
,
e20shock
=
false
;
#endregion
//last key pressed
#region Last Key Pressed bool
bool
lastKeyDown
=
false
;
//last key pressed = down
bool
lastKeyUp
=
false
;
//last key pressed = up
bool
lastKeyRight
=
false
;
//last key pressed = right
bool
lastKeyLeft
=
false
;
//last key pressed = left
bool
lastKeyA
=
false
;
//used to reset breathFrame
bool
lastKeyZ
=
false
;
//to prevent Z spam
bool
lastKeyX
=
false
;
//to prevent X spam
bool
lastKeyQ
=
false
;
//to prevent Q spam
bool
lastKeyW
=
false
;
//to prevent W spam
bool
lastKeyC
=
false
;
//to prevent C repeat
bool
lastKeyEsc
=
false
;
//to prevent Esc repeat
bool
xWhileJumping
=
false
;
//to prevent hopping
#endregion
//system bool
#region System bool
bool
titleScreen
=
true
;
bool
extraOn
=
false
;
bool
worldMap
=
false
;
bool
actionStage
=
false
;
bool
toTitleScreen
=
false
;
bool
toWorldMap
=
false
;
bool
defeated
=
false
;
bool
toActionStage
=
false
;
bool
endOfStage
=
false
;
bool
stageExit
=
false
;
bool
fadeWait
=
false
;
bool
toBlack
=
false
;
bool
savingGame
=
false
;
bool
controlInput
=
true
;
bool
depositedGP
=
false
;
bool
worldMapMenu
=
false
;
bool
levelUpMenu
=
false
;
bool
musicFade
=
false
;
#endregion
//level bool
#region Level bool
bool
stageHome
=
false
;
bool
toHome
=
false
;
bool
stage1e1
=
false
;
bool
toStage1e1
=
false
;
bool
stage1e2
=
false
;
bool
toStage1e2
=
false
;
bool
stage1e3
=
false
;
bool
toStage1e3
=
false
;
bool
stage1eB
=
false
;
bool
toStage1eB
=
false
;
bool
stage2e1
=
false
;
bool
toStage2e1
=
false
;
bool
stage2e2
=
false
;
bool
toStage2e2
=
false
;
bool
stage2e3
=
false
;
bool
toStage2e3
=
false
;
bool
stage2e4
=
false
;
bool
toStage2e4
=
false
;
bool
stage2eB
=
false
;
bool
toStage2eB
=
false
;
bool
stage3e1
=
false
;
bool
toStage3e1
=
false
;
bool
stage3e2
=
false
;
bool
toStage3e2
=
false
;
bool
stage3e3
=
false
;
bool
toStage3e3
=
false
;
bool
stage3eB
=
false
;
bool
toStage3eB
=
false
;
bool
stage4e1
=
false
;
bool
toStage4e1
=
false
;
bool
stage4e2
=
false
;
bool
toStage4e2
=
false
;
bool
stage4e3
=
false
;
bool
toStage4e3
=
false
;
bool
stage4e4
=
false
;
bool
toStage4e4
=
false
;
bool
stage4eB
=
false
;
bool
toStage4eB
=
false
;
bool
stage5e1
=
false
;
bool
toStage5e1
=
false
;
bool
stage5e2
=
false
;
bool
toStage5e2
=
false
;
bool
stage5eB
=
false
;
bool
toStage5eB
=
false
;
bool
stage6e1
=
false
;
bool
toStage6e1
=
false
;
bool
stage6eB
=
false
;
bool
toStage6eB
=
false
;
bool
stage7eB
=
false
;
bool
toStage7eB_1
=
false
;
bool
toStage7eB_2
=
false
;
#endregion
//storybook bool
#region Storybook bool
bool
toStory
=
false
;
bool
storybook
=
false
;
bool
story1
=
false
;
bool
story1_2pre
=
false
;
bool
story1_Bpre
=
false
;
bool
story1_Bpost
=
false
;
bool
story2_2post
=
false
;
bool
story2_Bpre
=
false
;
bool
story2_Bpost
=
false
;
bool
story3_Bpre
=
false
;
bool
story3_Bpost
=
false
;
bool
story4_4post
=
false
;
bool
story4_Bpre
=
false
;
bool
story4_Bpost
=
false
;
bool
story5_Bpre
=
false
;
bool
story5_Bpost
=
false
;
bool
story6_1post
=
false
;
bool
story7_Bpre
=
false
;
bool
story7_Bmid
=
false
;
bool
storybookEnding
=
false
;
bool
storybookCredits
=
false
;
bool
pg1turn
=
false
;
bool
pg2turn
=
false
;
bool
pg3turn
=
false
;
bool
pg4turn
=
false
;
bool
pg5turn
=
false
;
bool
pg6turn
=
false
;
bool
pg7turn
=
false
;
bool
textFadeOut
=
false
;
bool
textFadeIn
=
false
;
bool
seenStory1_2
=
false
;
bool
seenStory1_B
=
false
;
bool
seenStory2_2
=
false
;
bool
seenStory2_B
=
false
;
bool
seenStory3_B
=
false
;
bool
seenStory4_4
=
false
;
bool
seenStory4_B
=
false
;
bool
seenStory5_B
=
false
;
bool
seenStory6_1
=
false
;
bool
seenStory7_B
=
false
;
bool
pageTurnWait
=
false
;
#endregion
//music bool
#region Music bool
bool
storyHappy
=
false
;
bool
storyEnemy
=
false
;
bool
storyPulse
=
false
;
bool
storyEnd
=
false
;
bool
titleMusic
=
false
;
bool
worldMapMusic
=
false
;
bool
stageMusic
=
false
;
bool
creditsMusic
=
false
;
bool
playTitle
=
false
;
bool
playTreasure
=
false
;
bool
playDefeat
=
false
;
bool
playExit
=
false
;
#endregion
bool
overlayUp
=
false
;
bool
overlayDown
=
false
;
bool
drawOverlay
=
false
;
bool
seenEvent1
=
false
;
bool
seenEvent2
=
false
;
bool
levelPageOn
=
false
;
bool
levelPageOff
=
false
;
bool
home1F
=
true
;
bool
home2F
=
false
;
#endregion
#region Rectangle
Rectangle
talk2e3
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
Clawframe
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
Breathframe
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
BreathHitbox
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
ClawHitbox
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipDL
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipDC
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipDR
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipCL
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipCR
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipUL
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipUC
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnpipUR
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnhitboxHead
=
new
Rectangle
(
0
,
0
,
0
,
0
);
Rectangle
drgnhitbox
=
new
Rectangle
(
0
,
0
,
0
,
0
);
#region floor
Rectangle
floor1
=
new
Rectangle
(
3102
,
200
,
6098
,
50
);
Rectangle
floor2
=
new
Rectangle
(
6202
,
063
,
453
,
10
);
Rectangle
floor3
=
new
Rectangle
(
6759
,
947
,
418
,
10
);
Rectangle
floor4
=
new
Rectangle
(
7315
,
818
,
352
,
10
);
Rectangle
floor5
=
new
Rectangle
(
7847
,
694
,
175
,
10
);
Rectangle
floor6
=
new
Rectangle
(
7518
,
634
,
147
,
10
);
Rectangle
floor7
=
new
Rectangle
(
8117
,
572
,
173
,
10
);
Rectangle
floor8
=
new
Rectangle
(
7775
,
443
,
198
,
10
);
Rectangle
floor9
=
new
Rectangle
(
7205
,
446
,
294
,
10
);
Rectangle
floor10
=
new
Rectangle
(
6962
,
4328
,
90
,
10
);
Rectangle
floor11
=
new
Rectangle
(
6764
,
4200
,
53
,
10
);
Rectangle
floor12
=
new
Rectangle
(
6563
,
4076
,
59
,
10
);
Rectangle
floor13
=
new
Rectangle
(
6158
,
4071
,
193
,
10
);
Rectangle
floor14
=
new
Rectangle
(
6735
,
3949
,
248
,
10
);
Rectangle
floor15
=
new
Rectangle
(
7107
,
3821
,
770
,
10
);
Rectangle
floor16
=
new
Rectangle
(
6974
,
3700
,
106
,
10
);
Rectangle
floor17
=
new
Rectangle
(
7444
,
3697
,
94
,
10
);
Rectangle
floor18
=
new
Rectangle
(
6575
,
3572
,
240
,
10
);
Rectangle
floor19
=
new
Rectangle
(
7680
,
3568
,
56
,
10
);
Rectangle
floor20
=
new
Rectangle
(
7935
,
3560
,
56
,
10
);
Rectangle
floor21
=
new
Rectangle
(
8110
,
3446
,
185
,
10
);
Rectangle
floor22
=
new
Rectangle
(
6242
,
3445
,
271
,
10
);
Rectangle
floor23
=
new
Rectangle
(
6847
,
3314
,
43
,
10
);
Rectangle
floor24
=
new
Rectangle
(
7060
,
3317
,
33
,
10
);
Rectangle
floor25
=
new
Rectangle
(
7276
,
3318
,
40
,
10
);
Rectangle
floor26
=
new
Rectangle
(
7441
,
3318
,
32
,
10
);
Rectangle
floor27
=
new
Rectangle
(
7636
,
3318
,
49
,
10
);
Rectangle
floor28
=
new
Rectangle
(
7890
,
3311
,
79
,
10
);
Rectangle
floor29
=
new
Rectangle
(
6271
,
3187
,
432
,
10
);
Rectangle
floor30
=
new
Rectangle
(
6851
,
3066
,
112
,
10
);
Rectangle
floor31
=
new
Rectangle
(
7258
,
3070
,
50
,
10
);
Rectangle
floor32
=
new
Rectangle
(
7401
,
3070
,
48
,
10
);
Rectangle
floor33
=
new
Rectangle
(
7536
,
3070
,
49
,
10
);
Rectangle
floor34
=
new
Rectangle
(
7681
,
3072
,
49
,
10
);
Rectangle
floor35
=
new
Rectangle
(
7084
,
2939
,
59
,
10
);
Rectangle
floor36
=
new
Rectangle
(
7773
,
2940
,
158
,
10
);
Rectangle
floor37
=
new
Rectangle
(
7642
,
2817
,
54
,
10
);
Rectangle
floor38
=
new
Rectangle
(
7302
,
2689
,
249
,
10
);
Rectangle
floor39
=
new
Rectangle
(
7119
,
2572
,
89
,
10
);
Rectangle
floor40
=
new
Rectangle
(
6820
,
2440
,
185
,
10
);
Rectangle
floor41
=
new
Rectangle
(
6620
,
2314
,
47
,
10
);
Rectangle
floor42
=
new
Rectangle
(
6466
,
2188
,
39
,
10
);
Rectangle
floor43
=
new
Rectangle
(
6560
,
2060
,
43
,
10
);
Rectangle
floor44
=
new
Rectangle
(
6459
,
1939
,
42
,
10
);
Rectangle
floor45
=
new
Rectangle
(
6579
,
1817
,
42
,
10
);
Rectangle
floor46
=
new
Rectangle
(
6757
,
1816
,
183
,
10
);
Rectangle
floor47
=
new
Rectangle
(
6666
,
1687
,
43
,
10
);
Rectangle
floor48
=
new
Rectangle
(
6760
,
1568
,
43
,
10
);
Rectangle
floor49
=
new
Rectangle
(
6594
,
1444
,
85
,
10
);
Rectangle
floor50
=
new
Rectangle
(
6916
,
1449
,
52
,
10
);
Rectangle
floor51
=
new
Rectangle
(
7097
,
1447
,
80
,
10
);
Rectangle
floor52
=
new
Rectangle
(
7288
,
1448
,
50
,
10
);
Rectangle
floor53
=
new
Rectangle
(
7448
,
1564
,
34
,
10
);
Rectangle
floor54
=
new
Rectangle
(
7518
,
1690
,
37
,
10
);
Rectangle
floor55
=
new
Rectangle
(
7593
,
1810
,
31
,
10
);
Rectangle
floor56
=
new
Rectangle
(
7661
,
1934
,
37
,
10
);
Rectangle
floor57
=
new
Rectangle
(
7759
,
2064
,
56
,
10
);
Rectangle
floor58
=
new
Rectangle
(
7826
,
2192
,
2091
,
10
);
Rectangle
floor59
=
new
Rectangle
(
8032
,
1944
,
732
,
10
);
Rectangle
floor60
=
new
Rectangle
(
3624
,
3530
,
2526
,
10
);
//NO CHANGE
Rectangle
floor61
=
new
Rectangle
(
5531
,
3275
,
197
,
10
);
Rectangle
floor62
=
new
Rectangle
(
4433
,
3149
,
545
,
10
);
Rectangle
floor63
=
new
Rectangle
(
5172
,
3143
,
263
,
10
);
Rectangle
floor64
=
new
Rectangle
(
4225
,
3017
,
98
,
10
);
Rectangle
floor65
=
new
Rectangle
(
5509
,
3019
,
123
,
10
);
Rectangle
floor66
=
new
Rectangle
(
5780
,
3014
,
207
,
10
);
Rectangle
floor67
=
new
Rectangle
(
4457
,
2896
,
948
,
10
);
Rectangle
floor68
=
new
Rectangle
(
4228
,
2768
,
180
,
10
);
Rectangle
floor69
=
new
Rectangle
(
4623
,
2641
,
313
,
10
);
Rectangle
floor70
=
new
Rectangle
(
4215
,
2525
,
321
,
10
);
Rectangle
floor71
=
new
Rectangle
(
5045
,
2523
,
63
,
10
);
Rectangle
floor72
=
new
Rectangle
(
5200
,
2520
,
49
,
10
);
Rectangle
floor73
=
new
Rectangle
(
5335
,
2525
,
250
,
10
);
Rectangle
floor74
=
new
Rectangle
(
4372
,
2390
,
338
,
10
);
Rectangle
floor75
=
new
Rectangle
(
5443
,
2396
,
44
,
10
);
Rectangle
floor76
=
new
Rectangle
(
5643
,
2397
,
97
,
10
);
Rectangle
floor77
=
new
Rectangle
(
4227
,
2270
,
68
,
10
);
Rectangle
floor78
=
new
Rectangle
(
5146
,
2276
,
117
,
10
);
Rectangle
floor79
=
new
Rectangle
(
5353
,
2279
,
42
,
10
);
Rectangle
floor80
=
new
Rectangle
(
4358
,
2143
,
186
,
10
);
Rectangle
floor81
=
new
Rectangle
(
4718
,
2153
,
324
,
10
);
Rectangle
floor82
=
new
Rectangle
(
5110
,
2153
,
41
,
10
);
Rectangle
floor83
=
new
Rectangle
(
5278
,
2155
,
45
,
10
);
Rectangle
floor84
=
new
Rectangle
(
4608
,
2021
,
44
,
10
);
Rectangle
floor85
=
new
Rectangle
(
5384
,
2030
,
43
,
10
);
Rectangle
floor86
=
new
Rectangle
(
4405
,
1900
,
148
,
10
);
Rectangle
floor87
=
new
Rectangle
(
4703
,
1903
,
43
,
10
);
Rectangle
floor88
=
new
Rectangle
(
5472
,
1897
,
43
,
10
);
Rectangle
floor89
=
new
Rectangle
(
4829
,
1778
,
38
,
10
);
Rectangle
floor90
=
new
Rectangle
(
5373
,
1777
,
46
,
10
);
Rectangle
floor91
=
new
Rectangle
(
4729
,
1634
,
47
,
10
);
Rectangle
floor92
=
new
Rectangle
(
5295
,
1646
,
41
,
10
);
Rectangle
floor93
=
new
Rectangle
(
4863
,
1520
,
371
,
10
);
Rectangle
floor94
=
new
Rectangle
(
5403
,
1517
,
49
,
10
);
Rectangle
floor95
=
new
Rectangle
(
5293
,
1404
,
33
,
10
);
Rectangle
floor96
=
new
Rectangle
(
5187
,
1278
,
41
,
10
);
Rectangle
floor97
=
new
Rectangle
(
5293
,
1155
,
48
,
10
);
Rectangle
floor98
=
new
Rectangle
(
5366
,
1030
,
40
,
10
);
Rectangle
floor99
=
new
Rectangle
(
5444
,
907
,
43
,
10
);
Rectangle
floor100
=
new
Rectangle
(
5180
,
1781
,
121
,
10
);
Rectangle
floor101
=
new
Rectangle
(
5105
,
1652
,
41
,
10
);
Rectangle
floor102
=
new
Rectangle
(
5033
,
2533
,
46
,
10
);
Rectangle
floor103
=
new
Rectangle
(
5125
,
3405
,
34
,
10
);
Rectangle
floor104
=
new
Rectangle
(
5070
,
4287
,
27
,
10
);
Rectangle
floor105
=
new
Rectangle
(
3394
,
52331
,
471
,
10
);
//NO CHANGE
Rectangle
floor106
=
new
Rectangle
(
3892
,
2779
,
35
,
10
);
// NO CHANGE
Rectangle
floor107
=
new
Rectangle
(
3926
,
3059
,
53
,
10
);
//NO CHANGE
Rectangle
floor108
=
new
Rectangle
(
3307
,
2696
,
166
,
10
);
// NO CHANGE
Rectangle
floor109
=
new
Rectangle
(
3229
,
3227
,
167
,
10
);
// NO CHANGE
Rectangle
floor110
=
new
Rectangle
(
3175
,
3694
,
99
,
10
);
// NO CHANGE
Rectangle
floor111
=
new
Rectangle
(
3115
,
3921
,
160
,
10
);
//NO CHANGE
Rectangle
floor112
=
new
Rectangle
(
3031
,
4516
,
177
,
10
);
// NO CHANGE
Rectangle
floor113
=
new
Rectangle
(
2988
,
5112
,
649
,
10
);
// NO CHANGE
Rectangle
floor114
=
new
Rectangle
(
2355